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    Static Discharge Holo
    October 2024

    PvP
    Damage
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    Static Discharge Holo video

    Static Discharge Holosmith is a high-skill build that brings excellent damage, crowd control, mobility, and condition cleanse in a neat package. While not as popular as other roamers, Holosmith also benefits from an ability to take 1v1s and act as a pseudo side noder.

    Sword/Shield is also a viable weapon choice. Use it if you don’t have Secrets of the Obscure.

    For a more aggressive version of the build, see the Mortar Kit Variant.

    Build Fundamentals

    Holosmith gives an engineer access to , a transform ability that gives access to five new weapon skills.  is similar to a Necromancer , except instead of using an energy pool like Life Force, Photon Forge builds Heat, a mechanic unique to the Holosmith. Heat needs to be carefully managed since gaining too much causes you to . takes you out of Photon Forge, deals high damage to you, and puts all toolbelt skills on cooldown. If you in pvp, you’re probably going to die.

    Exceed skills, unique to the Holosmith, gain additional effects at 50% and 100% heat. Keep your heat high for extra damage and healing!

    adds bonus damage to all of your toolbelt skills. This is relevant on and , both of which act as burst skills. SD Holo’s main use is as a high-damage teamfighter that can lock down and burst targets, then cleave hard enough to prevent a res. While you have excellent condition cleanse and healing, you are extremely weak to crowd control since you only have one stunbreak on and no access to .

    Damage

    Your biggest damage comes from . and the auto chain all do high damage and hit 5 targets. They also combo well with and for more instant-cast dps. Using in meele range can help you to avoid damage, but you can also reactivate above 50% heat for three point-blank walls that do excellent damage.

    Outside of Photon Forge, and are your hardest hitting combo abilities. You can apply constant pressure with auto attacks and swapping in and out of Forge until you’re ready for a burst.

    will be adding constant damage to your combos. Every four rockets, you will get an which is unblockable and deals massive AOE damage. Try to get this skill to activate in teamfights or on downed players when possible for maximum value.

    Use into for a 1200 range pull and burst of damage.

    is your biggest teamfight tools since it’s not only an unblockable cc, it also does high damage and leaves a field that applies burning on the ground.

    Tip:  can be used to knock downed opponents out of

     Crowd Control

    Your Crowd Control is probably the strongest aspect of Holosmith. You have access to the following Hard CC:

    Combo these skills together with your damage to chain-cc opponents and get easy kills. Remember to bait stunbreaks before beginning a CC chain or you’ll waste valuable cooldowns.

    has no Internal Cooldown (ICD). Classes with multihit abilities like Mesmer shatters will stun themselves repeatedly, making stunbreaks useless.

    Sustain and Healing

    Holosmith has direct healing from and is a stacking buff that heals you as your heat decreases. The higher your heat, the more you receive. This means Holosmith walks a fine line between stacking as much heat as possible and not ing. is a strong heal that gives you and the cooling vapor buff which heals you over time. The higher your heat level, longer the duration of the and cooling vapor. This also means you can have , , and cooling vapor all ticking on you at the same time for massive healing.

    Shield gives you access to some excellent defensive utility on Holosmith is a projectile reflect that can be flipped over into a cc. is a block and stun that works like without the ICD. These two abilities combo well with the in and to give you a multitude of blocking options.

    Over 50% Heat, becomes a projectile reflect.

    Holosmith has great cleanse coming from and . [Trait 1872] gives you condition cleanse on every activation of a toolbelt skill. is the toolbelt of and instantly removes 5 conditions over 50% heat and 7 conditions over 100% heat. You also have , which is a condition conversion, meaning it turns two harmful conditions like or into beneficial boons like and .

    Traits

    PvP Amulet & Rune

    Weapons & Sigils

    Sword
    Shield

    Weapon Skills

    Utility Skills

    copied

    Static Discharge Holosmith is a high-skill build that brings excellent damage, crowd control, mobility, and condition cleanse in a neat package. While not as popular as other roamers, Holosmith also benefits from an ability to take 1v1s and act as a pseudo side noder.

    For a more defensive version of the build, see the Tool Kit Variant.

    Build Fundamentals

    Holosmith gives an engineer access to , a transform ability that gives access to five new weapon skills.  is similar to a Necromancer , except instead of using an energy pool like Life Force, Photon Forge builds Heat, a mechanic unique to the Holosmith. Heat needs to be carefully managed since gaining too much causes you to . takes you out of Photon Forge, deals high damage to you, and puts all toolbelt skills on cooldown. If you in pvp, you’re probably going to die.

    Exceed skills, unique to the Holosmith, gain additional effects at 50% and 100% heat. Keep your heat high for extra damage and healing!

    adds bonus damage to all of your toolbelt skills. This is relevant on and , both of which act as burst skills. SD Holo’s main use is as a high-damage teamfighter that can lock down and burst targets, then cleave hard enough to prevent a res. While you have excellent condition cleanse and healing, you are extremely weak to crowd control since you only have one stunbreak on and no access to .

    Damage

    Your biggest damage comes from . and the auto chain all do high damage and hit 5 targets. They also combo well with and for more instant-cast dps. Using in meele range can help you to avoid damage, but you can also reactivate above 50% heat for three point-blank walls that do excellent damage.

    Outside of Photon Forge, is your hardest hitting combo abilities. You can apply constant pressure with auto attacks and swapping in and out of Forge until you’re ready for a burst.

    will be adding constant damage to your combos. Every four rockets, you will get an which is unblockable and deals massive AOE damage. Try to get this skill to activate in teamfights or on downed players when possible for maximum value.

    combines with and for excellent ranged burst.

    is your biggest teamfight tools since it’s not only an unblockable cc, it also does high damage and leaves a field that applies burning on the ground.

    Tip: can go over terrain and ledges due to its parabolic arc. Take advantage of this to land free damage in 1v1 or teamfights!

     Crowd Control

    Your Crowd Control is probably the strongest aspect of Holosmith. You have access to the following Hard CC:

    Combo these skills together with your damage to chain-cc opponents and get easy kills. Remember to bait stunbreaks before beginning a CC chain or you’ll waste valuable cooldowns.

    has no Internal Cooldown (ICD). Classes with multihit abilities like Mesmer shatters will stun themselves repeatedly, making stunbreaks useless.

    Sustain and Healing

    Holosmith has direct healing from and is a stacking buff that heals you as your heat decreases. The higher your heat, the more you receive. This means Holosmith walks a fine line between stacking as much heat as possible and not ing. is a strong heal that gives you and the cooling vapor buff which heals you over time. The higher your heat level, longer the duration of the and cooling vapor. This also means you can have , , and cooling vapor all ticking on you at the same time for massive healing.

    Shield gives you access to some excellent defensive utility on Holosmith is a projectile reflect that can be flipped over into a cc. is a block and stun that works like without the ICD. These two abilities combo well with to give you a multitude of blocking options.

    can be blasted and leapt through for massive heals. Your best skills for this are , , for AOE healing or and for self heals.

    Over 50% Heat, becomes a projectile reflect.

    Holosmith has great cleanse coming from and . [Trait 1872] gives you condition cleanse on every activation of a toolbelt skill. is the toolbelt of and instantly removes 5 conditions over 50% heat and 7 conditions over 100% heat. You also have , which is a condition conversion, meaning it turns two harmful conditions like or into beneficial boons like and .

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