Introduction
Condition Harbinger is a strong -based DPS build.
Unlike , does not protect the Harbinger’s health pool while it is active. Harbinger benefits from self-inflicted stacks by utilizing Shroud skills that consume in exchange for more damage.
This build uses a to gain extra Expertise via . If you are not using a , you will see a small DPS loss.
Build Fundamentals
Use , and to gain stacks of . You gain 2 stacks of every second while in .
To utilize your stacks, use and in . If you have more than 5 stacks of , these skills will consume that to apply extra .
Use to transfer the self-inflicted conditions from . Be quick, or else your teammates will cleanse your conditions before you can transfer them to the enemy. In some encounters, like Xunlai Jade Junkyard, it’s better to delay using until you receive multiple damaging conditions from the enemy to increase DPS.
Always use while above 10 stacks of , as this doubles the duration of the conditions it applies to enemies! Generally, and your basic Elixirs generate enough that meeting this threshold isn’t an issue, but be careful during your opener and any phase transitions.
Build Specifics
On Pistol, use twice before weapon swapping or re-entering ; once at the start of the loop and once at the end.
If you have 2 charges of , use both charges before transferring the conditions to maximize DPS. You can typically fill the downtime between casts with another skill by following this sequence: .
gives you every boon in the game, including , , and . While it’s never worth delaying this skill for this benefit, sometimes it will align nicely with a mechanic and allow you to block or ignore an important attack.
shoots 2 projectiles per skill use, and can be canceled resulting in a small DPS loss. When you want to do 4 Auto-attack chains in your Shroud loop, you should see 8 projectiles.
While in , your life bar decreases for each stack of . At 25 stacks you lose 37.5% of your maximum health (level 80 stats), making you much more vulnerable to dangerous attacks from multiple bosses. Sometimes may not be enough to prevent you from going down, so you might want to consider delaying or adapting the rotation to the fight by using and to consume and gain back a portion of your maximum health.
Crowd Control
Alternatives
Skills
and can be replaced with the following skills, supporting your team when needed. If you replace , use to send conditions to your enemies.
- – for CC or add control.
- – for cleave.
- – to block projectiles.
- – for boonstrips on demand.
- – for some niche cases. For example, this can help defend a friendly Reaper from adds while fighting Dhuum.