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    Condition Harbinger
    October 2024

    Group PvE
    Damage
    Weapon Mastery icon Weapon Mastery
    42.5K+

    Traits

    Armor

     Helm
     Shoulders
     Chest
     Gloves
     Legs
     Boots

    Weapons & Sigils

     Pistol
     Torch
     Scepter
     Dagger

    Trinkets

     Backpiece
     Accessory
     Accessory
     Amulet
     Ring
     Ring

    Food

    Infusions

    20 x

    Weapon Skills

    Utility Skills

    copied

    Priority List in Shroud

    Fill with 4x Auto-attack chains () when other skills are in CD. Each loop must contain:

    1. 3x
    2. 3x
    3. 2x
    4. after first and . Delay if you need it for CC
    5. after third

    Priority List on Pistol

    1. If Weapon Swap is off CD, continue with Priority List on Scepter.

    Priority List on Scepter

    1. Priority List on Pistol Weapon Swap
    2. Priority List in Shroud
    3. Weapon Swap Priority List on Pistol
    4. At the end of Priority List on Pistol, enter and continue with Shroud Loop

    Opener

    1. Follow Shroud Priority

    Target Stats

    10001000100010000000
    1000159225%150%00%0%

    Introduction

    Condition Harbinger is a strong -based DPS build.

    Unlike , does not protect the Harbinger’s health pool while it is active. Harbinger benefits from self-inflicted stacks by utilizing Shroud skills that consume in exchange for more damage.

    This build uses a to gain extra Expertise via . If you are not using a , you will see a small DPS loss.

    Build Fundamentals

    Use , and to gain stacks of . You gain 2 stacks of every second while in .

    To utilize your stacks, use and in . If you have more than 5 stacks of , these skills will consume that to apply extra .

    Use to transfer the self-inflicted conditions from . Be quick, or else your teammates will cleanse your conditions before you can transfer them to the enemy. In some encounters, like Xunlai Jade Junkyard, it’s better to delay using until you receive multiple damaging conditions from the enemy to increase DPS.

    Always use while above 10 stacks of , as this doubles the duration of the conditions it applies to enemies! Generally, and your basic Elixirs generate enough  that meeting this threshold isn’t an issue, but be careful during your opener and any phase transitions.

    Build Specifics

    On Pistol, use twice before weapon swapping or re-entering ; once at the start of the loop and once at the end.

    If you have 2 charges of , use both charges before transferring the conditions to maximize DPS. You can typically fill the downtime between casts with another skill by following this sequence: .

    gives you every boon in the game, including , , and . While it’s never worth delaying this skill for this benefit, sometimes it will align nicely with a mechanic and allow you to block or ignore an important attack.

    shoots 2 projectiles per skill use, and can be canceled resulting in a small DPS loss. When you want to do 4 Auto-attack chains in your Shroud loop, you should see 8 projectiles.

    While in , your life bar decreases for each stack of . At 25 stacks you lose 37.5% of your maximum health (level 80 stats), making you much more vulnerable to dangerous attacks from multiple bosses. Sometimes may not be enough to prevent you from going down, so you might want to consider delaying or adapting the rotation to the fight by using and to consume and gain back a portion of your maximum health.

    Crowd Control

    Alternatives

    Skills

    and can be replaced with the following skills, supporting your team when needed. If you replace , use to send conditions to your enemies.

    • – for CC or add control.
    • – for cleave.
    • – to block projectiles.
    • – for boonstrips on demand.
    • – for some niche cases. For example, this can help defend a friendly Reaper from adds while fighting Dhuum.

     

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