Introduction
Condition Quickness Harbinger is a strong Offensive Support build. While this build doesn’t provide as many boons or as much utility as some other builds, its damage output is unmatched in the category.
Unlike , does not protect the Harbinger’s health pool while it is active. Harbinger profits off of self-inflicted stacks by utilizing shroud skills that consume the in exchange for more damage.
This build uses a to gain extra Concentration via . You will still be able to upkeep 100% quickness without it, but the is recommended.
Build Fundamentals
Condition Quickness Harbinger plays extremely similarly to its full DPS counterpart.
This Build provides permanent and via the passive pulsing in thanks to . Additional is generated by and . It also provide plenty of duo the equipped Elixirs and a good amount of via and .
Use , and to gain stacks of . You gain 2 stacks of every second while in .
To utilize your stacks, use and in . If you have more than 5 stacks of , these skills will consume that to apply extra . This build differs from the full DPS version because you want to aim Elixirs toward your group.
Use to transfer the self-inflicted conditions from . Be quick, or else your teammates will cleanse your conditions before you can transfer them to the enemy. If necessary, move out of the group to avoid being cleansed.
Always use while above 10 stacks of , as this doubles the duration of the conditions it applies to enemies! Generally, and your basic Elixirs generate enough that meeting this threshold isn’t an issue, but be careful during your opener and any phase transitions.
Build Specifics
The short part at the start of the Opener is optional. Make sure you are in combat before using and , or the boons will be removed by the encounter boonstrip!
On Pistol, use twice before weapon swapping or re-entering ; once at the start of the loop and once at the end.
If you have 2 charges of , use both charges before transferring the conditions to maximize DPS. You can typically fill the downtime between casts with another skill by following this sequence: .
gives you every boon in the game, including , , and . While it’s never worth delaying this skill for this benefit, sometimes it will align nicely with a mechanic and allow you to block or ignore an important attack.
While in , your life bar decreases for each stack of . At 25 stacks you lose 37.5% of your maximum health (level 80 stats), making you much more vulnerable to dangerous attacks from multiple bosses. Sometimes may not be enough to prevent you from going down, so you might want to consider delaying or adapting the rotation to the fight by using and to consume and gain back a portion of your maximum health.
Alternatives
Skills
is a flexible slot and should be replaced if the encounter requires something specific.
- – for CC or add control.
- – for cleave.
- – to block projectiles.
- – for boonstrips on demand.
- – if you need more uptime
- – for to use against non-damaging conditions (, , , etc..)
- – for some niche cases. For example, this can help defend a friendly Reaper from adds while fighting Dhuum.
If you are using or , try to use them after the combo. These skills inflict you with some conditions that can interfere with transferring the and from .