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    Condition Quickness Harbinger
    October 2024

    Group PvE
    Offensive Support
    Weapon Mastery icon Weapon Mastery
    35K+

    Traits

    Armor

     Helm
     Shoulders
     Chest
     Gloves
     Legs
     Boots

    Weapons & Sigils

     Pistol
     Dagger
     Scepter
     Torch

    Trinkets

     Backpiece
     Accessory
     Accessory
     Amulet
     Ring
     Ring

    Food

    Infusions

    20 x

    Weapon Skills

    Utility Skills

    copied

    Priority List in Shroud

    Fill with 4x Auto-attack chains () when other skills are in CD. Each loop must contain:

    1. 3x
    2. 3x
    3. 2x
    4. after first and . Delay if you need it for CC
    5. after third

    Priority List on Pistol

    1. If Weapon Swap is off CD, continue with Priority List on Scepter.

    Priority List on Scepter

    1. Priority List on Pistol Weapon Swap
    2. and continue with Shroud Loop
    3. If Weapon Swap is off CD, continue with Priority List on Pistol and then with Shroud Loop

    Opener

    1. Weapon Swap
    2. Follow Shroud Priority

     

    Target Stats

    10001000100010000000
    1000159225%150%00%0%

    Introduction

    Condition Quickness Harbinger is a strong Offensive Support build. While this build doesn’t provide as many boons or as much utility as some other builds, its damage output is unmatched in the category.

    Unlike , does not protect the Harbinger’s health pool while it is active. Harbinger profits off of self-inflicted stacks by utilizing shroud skills that consume the in exchange for more damage.

    This build uses a to gain extra Concentration via . You will still be able to upkeep 100% quickness without it, but the is recommended.

    Build Fundamentals

    Condition Quickness Harbinger plays extremely similarly to its full DPS counterpart.

    This Build provides permanent and via the passive pulsing in thanks to . Additional is generated by and . It also provide plenty of duo the equipped Elixirs and a good amount of via and .

    Use , and to gain stacks of . You gain 2 stacks of every second while in .

    To utilize your stacks, use and in . If you have more than 5 stacks of , these skills will consume that to apply extra . This build differs from the full DPS version because you want to aim Elixirs toward your group.

    Use to transfer the self-inflicted conditions from . Be quick, or else your teammates will cleanse your conditions before you can transfer them to the enemy. If necessary, move out of the group to avoid being cleansed.

    Always use while above 10 stacks of , as this doubles the duration of the conditions it applies to enemies! Generally, and your basic Elixirs generate enough that meeting this threshold isn’t an issue, but be careful during your opener and any phase transitions.

    Build Specifics

    The short part at the start of the Opener is optional. Make sure you are in combat before using and , or the boons will be removed by the encounter boonstrip!

    On Pistol, use twice before weapon swapping or re-entering ; once at the start of the loop and once at the end.

    If you have 2 charges of , use both charges before transferring the conditions to maximize DPS. You can typically fill the downtime between casts with another skill by following this sequence: .

    gives you every boon in the game, including , , and . While it’s never worth delaying this skill for this benefit, sometimes it will align nicely with a mechanic and allow you to block or ignore an important attack.

    While in , your life bar decreases for each stack of . At 25 stacks you lose 37.5% of your maximum health (level 80 stats), making you much more vulnerable to dangerous attacks from multiple bosses. Sometimes may not be enough to prevent you from going down, so you might want to consider delaying or adapting the rotation to the fight by using and to consume and gain back a portion of your maximum health.

    Alternatives

    Skills

    is a flexible slot and should be replaced if the encounter requires something specific.

    • – for CC or add control.
    • – for cleave.
    • – to block projectiles.
    • – for boonstrips on demand.
    • – if you need more uptime
    • – for to use against non-damaging conditions (, , , etc..)
    • – for some niche cases. For example, this can help defend a friendly Reaper from adds while fighting Dhuum.

    If you are using or , try to use them after the combo. These skills inflict you with some conditions that can interfere with transferring the and from .

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