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    Hybrid Alacrity Scourge
    January 2024

    Group PvE
    Offensive Support
    Weapon Mastery icon Weapon Mastery

    Traits

    Armor

    Celestial Helm
    Celestial Shoulders
    Celestial Chest
    Celestial Gloves
    Celestial Legs
    Celestial Boots

    Weapons & Sigils

    Celestial Scepter
    Celestial Torch
    Celestial Pistol
    Celestial Warhorn

    Trinkets

    Celestial Backpiece
    Celestial Accessory
    Celestial Accessory
    Celestial Amulet
     Ring
     Ring

    Food

    Infusions

    20 x

    Weapon Skills

    Utility Skills

    copied

    Skill Priority

    1. Maintain at least one .
    2. (Make sure your target won’t move out of this, it’s a 10-second pulsing area attack!)

    Target Stats

    10001000100010000000
    1000159225%150%00%0%

    Introduction

    If you need more durability or group safety in your comp, consider swapping Soul Reaping for Blood Magic and shifting your stats to Celestial! The build plays roughly the same, but trades some of your damage output for strong , group sustain, and . Lean harder into Scourge’s excellent defensive toolkit while still outputting enough damage to meaningfully contribute as a boon DPS!

    Alternatives

    Build Fundamentals

    The key interaction that powers Hybrid Alacrity Scourge is that causes  you apply to also apply while also causing to apply barrier. This, combined with the pulsing from generates very comfortable . Due to this variant's increased healing power, any you apply will be significantly stronger. can be slightly delayed if you know lots of incoming damage is coming, such as a missed green on Vale Guardian.

    Shade abilities affect up to three players. Since you also count as a shade, this means it's important to have at least one up before applying or you won't affect your entire subgroup. The range of your shade abilities is also relatively small, so be mindful of where your team is standing relative to you and your s. Each only lasts for eight seconds, so make sure you're not using skills without one active. This is especially important with , as the ability pulses over time. If your shade expires while it's still going off, your team will get less from it.

    Build Specifics

    Use and off cooldown to apply , , , and cleanse conditions.

    Boost your effective health, boon duration, and condition duration by keeping at least one active at all times.

    Cast during the cast time of to consistently apply the self-inflicted and , even when other conditions might be on you.

    Use to trigger when your allies need healing or reviving.  has a low cooldown and sustainable lifeforce cost, so use it often to keep allies healthy.

    Most of your damaging abilities along with 's passive will keep your life force topped up. If you need to use , you may need to supplement your life force gain with while you wait for the passive to kick in again.

    You can pay 's life cost with barrier. This can help preserve your health when isn't enough to save downed players.

    Dodging applies to your allies and to enemies thanks to .

    Crowd Control

    Alternatives

    Celestial Alacrity Scourge has a flexible utility slot (represented here with ):

    • personal stunbreak and instant group application. You can walk over allies to apply another stack of .
    • Defiance damage, life force generation and long-range multitarget pull. Standing inside the hitbox of an enemy while other enemies are nearby will cause all projectiles from this skill to hit a single enemy, doing up to six times more defiance damage!
    • Additional area damage. Useful for killing weaker enemies such as Tormented Dead in Soulless Horror.
    • Life force generation and single target damage. Use when no additional utility is necessary.
    • Highly spammable single target boon corruption.
    • Area boon corruption.
    • A medium range shadowstep with a cast time that spawns a portal allies can go through.
    • and generation. Also generates life force.
    • , , and . Useful for additional uptime.

    Your healing skill should be switched depending on the situation:

    • a group heal that applies and partially revives downed allies thanks to . Can stack with and for very fast ressing!
    • active mitigation via . Also applies more

     

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