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    Qadim Kite Deadeye
    May 2023

    Group PvE
    Niche

    Armor

    Berserker's icon Superior Rune of the Scholar icon
    Berserker's HelmSuperior Rune of the Scholar
    Berserker's icon Superior Rune of the Scholar icon
    Berserker's ShouldersSuperior Rune of the Scholar
    Berserker's icon Superior Rune of the Scholar icon
    Berserker's ChestSuperior Rune of the Scholar
    Berserker's icon Superior Rune of the Scholar icon
    Berserker's GlovesSuperior Rune of the Scholar
    Berserker's icon Superior Rune of the Scholar icon
    Berserker's LegsSuperior Rune of the Scholar
    Berserker's icon Superior Rune of the Scholar icon
    Berserker's BootsSuperior Rune of the Scholar

    Weapons & Sigils

    Rifle icon Superior Sigil of Force icon Superior Sigil of Impact icon
    Berserker's RifleSuperior Sigil of ForceSuperior Sigil of Impact
    Dagger icon Superior Sigil of Force icon
    Berserker's DaggerSuperior Sigil of Force
    Dagger icon Superior Sigil of Impact icon
    Berserker's DaggerSuperior Sigil of Impact

    Trinkets

    Berserker's icon
    Berserker's Backpiece
    Berserker's icon
    Berserker's Accessory
    Berserker's icon
    Berserker's Accessory
    Assassin's icon
    Assassin's Amulet
    Berserker's icon
    Berserker's Ring
    Berserker's icon
    Berserker's Ring

    Food

    Cilantro Lime Sous-Vide Steak icon Potent Superior Sharpening Stone icon
    Cilantro Lime Sous-Vide SteakPotent Superior Sharpening Stone

    Infusions

    18 x Mighty Infusions icon
    18 x Mighty Infusions

    Utility Skills

    copied

    Target Stats

    10001000100010000000
    1000159225%150%00%0%

    Introduction

    Deadeye is the most common class for kiting on Qadim. Its high range and the spammable nature of Thief’s weapon skills makes it excellent at dealing with the Lava Elementals. Additionally, it brings utility for the team with portals and if executed well, even deals great damage to the boss during burn phases. The idea behind the Deadeye rotation relies on getting to maximum Malice stacks to gain boons and Initiative with Maleficent Seven, then using to consume all the Malice with Malicious Death's Judgment then repeating the process.

    Build Fundamentals

    You want to always Kneel, both when kiting and when DPS-ing the boss. Only un-kneel when moving in-between phases.

    Deadeye's Mark Three Round Burst deals enough damage to instantly kill a Lava Elemental. Killing an enemy refreshes the cooldown of Deadeye's Mark because of the Renewing Gaze trait, allowing you to repeat this process for all the incoming elementals. This also synergizes with the Mug trait, which will grant you a sizeable heal each time you cast Deadeye's Mark.

    As a kiter, you need to position yourself well and avoid Qadim’s Flame Wave attack (see the kiting section of the Qadim guide for an in depth explanation of his attack pattern). The sustain from Mug will be enough to keep you healthy through the damage from his Flame Slashes.

    During the boss phase make sure you Deadeye's Mark Qadim before starting the loop, otherwise you will not get any Malice from your attacks. Also make sure to disable your autoattack while on Rifle, as it might accidentally fire when you are stealthed and reveal you before you are able to consume your Malice with Malicious Death's Judgment.

    Use Prepare Shadow Portal to portal your subgroup back to the boss after killing a Pyre Guardian, and to portal them across the jumping puzzle in the final phase.

    Build Specifics

    Use Assassin's Signet towards the end of each boss phase. Always try to fit two Death's Judgments within every activation of the signet.

    If group DPS is low, you will eventually run out of sources during the boss phase. There is not much you can do about this; fill with auto attacks until your skills come back off cooldown. You can sporadically use Three Round Burst as well, just make sure to keep your Initiative close to full!

    Alternatives

    Skills

    Depending on how many Pyre Guardians your squad are electing to kill and how many Mesmers are in the squad, you may not need Prepare Shadow Portal if the Mesmer(s) handle it instead. In this case, you can replace Prepare Shadow Portal for a DPS increase.

    • If group DPS is decent (and you are not running out of stealth sources during boss phases) you can take Shadow Flare.
    • If group DPS is lacking, you can take Mercy to extend your rotation and give yourself an additional instance of stealth.

    If you are taking Shadow Flare, use it between step 2 and 3 of the loop whenever it’s available. Pair it with Assassin's Signet to maximize damage.

    Note: Using Shadow Flare requires you to be fast and comfortable with your rotation. If you are too slow, Shadow Flare will reveal you and prevent you from using Malicious Death's Judgment. If you are inexperienced with Deadeye, you can take Mercy instead.

    If you are taking Mercy, use it when Deadeye's Mark is on a long cooldown and you’ve already used the Stolen Skill (F2). Before activating Mercy, make sure you have a high number of Malice stacks; the Initiative gained from this skill depends on how much Malice you have. Use Three Round Burst between 2-5 times depending on how much time you need to fill, then activate Mercy and resume the loop.

    Traits

    If you are struggling to stay alive while kiting, you can replace No Quarter with Invigorating Precision. As mentioned above, Mug provides enough healing to keep you healthy on its own but if you are still learning this build or the role in general, Invigorating Precision can give you some extra leeway when kiting. Keep in mind however that giving up No Quarter represents a sizeable DPS loss during the boss phases.

    Armor

    Berserker's icon Superior Rune of the Scholar icon
    Berserker's HelmSuperior Rune of the Scholar
    Berserker's icon Superior Rune of the Scholar icon
    Berserker's ShouldersSuperior Rune of the Scholar
    Berserker's icon Superior Rune of the Scholar icon
    Berserker's ChestSuperior Rune of the Scholar
    Berserker's icon Superior Rune of the Scholar icon
    Berserker's GlovesSuperior Rune of the Scholar
    Berserker's icon Superior Rune of the Scholar icon
    Berserker's LegsSuperior Rune of the Scholar
    Berserker's icon Superior Rune of the Scholar icon
    Berserker's BootsSuperior Rune of the Scholar

    Weapons & Sigils

    Rifle icon Superior Sigil of Force icon Superior Sigil of Impact icon
    Berserker's RifleSuperior Sigil of ForceSuperior Sigil of Impact
    Sword icon Superior Sigil of Force icon
    Berserker's SwordSuperior Sigil of Force
    Pistol icon Superior Sigil of Impact icon
    Berserker's PistolSuperior Sigil of Impact

    Trinkets

    Berserker's icon
    Berserker's Backpiece
    Berserker's icon
    Berserker's Accessory
    Berserker's icon
    Berserker's Accessory
    Berserker's icon
    Berserker's Amulet
    Berserker's icon
    Berserker's Ring
    Berserker's icon
    Berserker's Ring

    Food

    Cilantro Lime Sous-Vide Steak icon Potent Superior Sharpening Stone icon
    Cilantro Lime Sous-Vide SteakPotent Superior Sharpening Stone

    Infusions

    18 x Mighty Infusions icon
    18 x Mighty Infusions

    Utility Skills

    copied

    Rotation

    1. Kneel
    2. Deadeye's Mark

    Loop

    1. Three Round Burst x3
    2. Shadow Flare
    3. Malicious Death's Judgment
    4. Assassin's Signet during the cast of Malicious Death's Judgment

    Your sources are:

    1. Dodge
    2. Stolen Skill (F2)
    3. Shadow Meld
    4. Hide in Shadows

    Solo Pylon CC

    1. Deadeye's Mark
    2. Head Shot x3
    3. At this point you have full malice and restored initiative
    4. Stolen skill (F2)
    5. Malicious Tactical Strike

    If your Malicious Tactical Strike happens to daze the pylon, it will be CC’d instantly, but if it doesn’t, the rest of the breakbar will be finished off with soft CC from blindness.

    Target Stats

    10001000100010000000
    1000159225%150%00%0%

    Introduction

    Deadeye is one of the best classes for Pylon Kiting on Qadim the Peerless and has a fairly easy rotation. However, you are required to Kneel which reduces your movement speed by 75%. This might make it hard to avoid some mechanics if you’re not used to it, but remember you can un-kneel at any time to regain your mobility. The idea behind the Deadeye rotation relies on getting to maximum Malice stacks to gain boons and Initiative with Maleficent Seven, then using to consume all the Malice with Malicious Death's Judgment then repeating the process.

    Build Fundamentals

    You want to always Kneel while doing DPS, as the skills available while kneeling deal more damage. The only time when you want to Free Action is when moving in-between phases or when targeted with a mechanic you can’t avoid otherwise (primarily the expanding Rain of Chaos attack).

    Make sure you Deadeye's Mark your target before starting the loop, otherwise you will not get any Malice from your attacks. Also make sure to disable your autoattack while on rifle, as it might accidentally fire when you are stealthed and reveal you before you can consume your Malice with Malicious Death's Judgment.

    All your sustain comes from Invigorating Precision which converts your damage into healing. The more damage you deal the more healing you get!

    Build Specifics

    Assassin's Signet won’t be available every loop; always use it together with Shadow Flare and try to fit two Death's Judgments within every activation of Assassin's Signet.

    When Assassin's Signet and Shadow Flare are on cooldown, your rotation simply consists of Three Round Burst x3 Malicious Death's Judgment on repeat.

    Using Shadow Flare requires you to be fast and comfortable with your rotation. If you are too slow, Shadow Flare will reveal you and prevent you from using Malicious Death's Judgment. If you are inexperienced with Deadeye, you can take Mercy instead. This will result in a DPS loss, but allows you to reset your Deadeye's Mark and Initiative in case you mess up your rotation.

    Instantly swap to your Sword/Pistol set when you are lifted into the air to place fires at 80% and 60% boss health remaining; this will automatically cause you to un-kneel, and will allow you to CC the pylon and have your weapon swap cooldown back in time for when the boss becomes vulnerable again.

    When your orb is about to land, Shadowstep into the green circle and then recast it once you’ve obtained the orb to return to your pylon.

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