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    Qadim Kite Deadeye
    May 2023

    Group PvE
    Niche

    Traits

    Armor

     Helm
     Shoulders
     Chest
     Gloves
     Legs
     Boots

    Weapons & Sigils

     Rifle
     Dagger
     Dagger

    Trinkets

     Backpiece
     Accessory
     Accessory
     Amulet
     Ring
     Ring

    Food

    Weapon Skills

    Utility Skills

    copied

    Rotation

    Kiting

    Simplified Boss Phase Rotation Concept

    Loop

    1. x3

    Your sources are:

    1. Stolen Skill (F2)

    Optimized Boss Phase Skill Order

    1. x3
    2. x3
    3. x3
    4. x3
    5. Stolen Skill (F2)
    6. x3
    7. during the cast of
    8. x3
    9. Stolen Skill (F2)

    Target Stats

    10001000100010000000
    1000159225%150%00%0%

    Introduction

    Deadeye is the most common class for kiting on Qadim. Its high range and the spammable nature of Thief’s weapon skills makes it excellent at dealing with the Lava Elementals. Additionally, it brings utility for the team with portals and if executed well, even deals great damage to the boss during burn phases. The idea behind the Deadeye rotation relies on getting to maximum Malice stacks to gain boons and Initiative with , then using to consume all the Malice with then repeating the process.

    Build Fundamentals

    You want to always , both when kiting and when DPS-ing the boss. Only un-kneel when moving in-between phases.

    deals enough damage to instantly kill a Lava Elemental. Killing an enemy refreshes the cooldown of because of the trait, allowing you to repeat this process for all the incoming elementals. This also synergizes with the trait, which will grant you a sizeable heal each time you cast .

    As a kiter, you need to position yourself well and avoid Qadim’s Flame Wave attack (see the kiting section of the Qadim guide for an in depth explanation of his attack pattern). The sustain from will be enough to keep you healthy through the damage from his Flame Slashes.

    During the boss phase make sure you Qadim before starting the loop, otherwise you will not get any Malice from your attacks. Also make sure to disable your autoattack while on Rifle, as it might accidentally fire when you are stealthed and reveal you before you are able to consume your Malice with .

    Use to portal your subgroup back to the boss after killing a Pyre Guardian, and to portal them across the jumping puzzle in the final phase.

    Build Specifics

    Use towards the end of each boss phase. Always try to fit two Death's Judgments within every activation of the signet.

    If group DPS is low, you will eventually run out of sources during the boss phase. There is not much you can do about this; fill with auto attacks until your skills come back off cooldown. You can sporadically use as well, just make sure to keep your Initiative close to full!

    Alternatives

    Skills

    Depending on how many Pyre Guardians your squad are electing to kill and how many Mesmers are in the squad, you may not need if the Mesmer(s) handle it instead. In this case, you can replace for a DPS increase.

    • If group DPS is decent (and you are not running out of stealth sources during boss phases) you can take .
    • If group DPS is lacking, you can take to extend your rotation and give yourself an additional instance of stealth.

    If you are taking , use it between step 2 and 3 of the loop whenever it’s available. Pair it with to maximize damage.

    Note: Using requires you to be fast and comfortable with your rotation. If you are too slow, will reveal you and prevent you from using . If you are inexperienced with Deadeye, you can take instead.

    If you are taking , use it when is on a long cooldown and you’ve already used the Stolen Skill (F2). Before activating , make sure you have a high number of Malice stacks; the Initiative gained from this skill depends on how much Malice you have. Use between 2-5 times depending on how much time you need to fill, then activate and resume the loop.

    Traits

    If you are struggling to stay alive while kiting, you can replace with . As mentioned above, provides enough healing to keep you healthy on its own but if you are still learning this build or the role in general, can give you some extra leeway when kiting. Keep in mind however that giving up represents a sizeable DPS loss during the boss phases.

    Traits

    Armor

     Helm
     Shoulders
     Chest
     Gloves
     Legs
     Boots

    Weapons & Sigils

     Rifle
     Sword
     Pistol

    Trinkets

     Backpiece
     Accessory
     Accessory
     Amulet
     Ring
     Ring

    Food

    Weapon Skills

    Utility Skills

    copied

    Rotation

    Loop

    1. x3
    2. during the cast of

    Your sources are:

    1. Dodge
    2. Stolen Skill (F2)

    Solo Pylon CC

    1. x3
    2. At this point you have full malice and restored initiative
    3. Stolen skill (F2)

    If your happens to daze the pylon, it will be CC’d instantly, but if it doesn’t, the rest of the breakbar will be finished off with soft CC from blindness.

    Target Stats

    10001000100010000000
    1000159225%150%00%0%

    Introduction

    Deadeye is one of the best classes for Pylon Kiting on Qadim the Peerless and has a fairly easy rotation. However, you are required to  which reduces your movement speed by 75%. This might make it hard to avoid some mechanics if you’re not used to it, but remember you can un-kneel at any time to regain your mobility. The idea behind the Deadeye rotation relies on getting to maximum Malice stacks to gain boons and Initiative with , then using to consume all the Malice with then repeating the process.

    Build Fundamentals

    You want to always while doing DPS, as the skills available while kneeling deal more damage. The only time when you want to is when moving in-between phases or when targeted with a mechanic you can’t avoid otherwise (primarily the expanding Rain of Chaos attack).

    Make sure you your target before starting the loop, otherwise you will not get any Malice from your attacks. Also make sure to disable your autoattack while on rifle, as it might accidentally fire when you are stealthed and reveal you before you can consume your Malice with .

    All your sustain comes from which converts your damage into healing. The more damage you deal the more healing you get!

    Build Specifics

    won’t be available every loop; always use it together with and try to fit two Death's Judgments within every activation of .

    When and are on cooldown, your rotation simply consists of x3 on repeat.

    Using requires you to be fast and comfortable with your rotation. If you are too slow, will reveal you and prevent you from using . If you are inexperienced with Deadeye, you can take instead. This will result in a DPS loss, but allows you to reset your and Initiative in case you mess up your rotation.

    Instantly swap to your Sword/Pistol set when you are lifted into the air to place fires at 80% and 60% boss health remaining; this will automatically cause you to un-kneel, and will allow you to CC the pylon and have your weapon swap cooldown back in time for when the boss becomes vulnerable again.

    When your orb is about to land, into the green circle and then recast it once you’ve obtained the orb to return to your pylon.

    Crowd Control

    • (200 Breakbar Damage)
    • (200 Breakbar Damage)

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