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Fraenir of Jormag

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Enrage: 12 minutes. When Enraged, the squad dies
Bonus Chests: 3 and 5 minutes

The Fraenir of Jormag is a relatively straightforward strike with a few non-threatening mechanics. However, there are some knockbacks and stuns in this encounter – squads may benefit from sources of Stability.

Phase 1: Fraenir

This fight will begin when the first player crosses into the Fraenir’s circular arena.

The Fraenir will leap up, placing a Torrent of Ice.

Torrent of Ice

Red circles will cover the arena, including four circles around the Fraenir himself. Players in these AoEs will be encased in ice, and can spam their 1 attack to break out. Players can also quickly move to the center of the arena to avoid getting caught in this attack.

Additionally, the first player that entered the arena will be targeted with the Fraenir’s Frozen Missile.

Frozen Missile

One player will be targeted by a red arrow. This player will see a circular timer over their head. When filled, the Fraenir will fire a frozen missile that will deal light damage and knockback players in its route. The targeted player should move away from the squad to ensure no other players are knocked, and Dodge or block the missile itself.

The Fraenir will also attack with three other attacks: Dagger StrikeIce Flare, and Icequake.

Dagger Strike

The Fraenir’s auto-attacks deal light damage and apply vulnerability.

Ice Flare

The Fraenir will spin, dropping a series of AoEs that deals light damage. These can easily be dodged.


Occasionally the Fraenir will jump up and slam into the ground, releasing a shockwave that knocks enemies down. Jumps or Dodge can evade this knockdown, or group Stability can be applied.

During this phase the Fraenir will hop around – players should remain in the center of the arena instead of chasing him. At 75% health, he will phase, disappearing and summoning the Icebrood Construct.

Phase 2: Icebrood Construct

The Icebrood Construct is very similar to the boss in the Shiverpeaks Pass strike. This boss will have a few main attacks.

Bound Ice Elementals

The Icebrood Construct will occasionally summon Bound Ice Elemental mobs. These can be pulled using skills like Into the Void (Mesmer Focus 4) to cleave on group or can be cleaved from range with skills like Epidemic. More experienced groups may just ignore these adds.

Ice Flail

The Construct will swing its arm, knocking down players. Sidestepping this attack or using Stability or Aegis can negate this knockdown.

Seismic Crush and Ice Shock Wave

The Icebrood Construct will slam its arm down releasing a shockwave that knocks players down. This can be jumped, or avoided with Dodge or Stability and Aegis. Sometimes ice shards will rain over the arena, dealing damage to players.

Frigid Fusilade

Known as: ice bombs

Players will gain orange circles under them, indicating timed ice bombs. The detonation can be avoided using Dodge or blocks. Alternatively, projectile negation such as projectile reflects or projectile destruction can be used to avoid the damage.

The Icebrood Construct will periodically gain a breakbar. While breaking this bar will increase its incoming damage, it will also cause the Construct to go invulnerable more often. Most experienced groups do not break its breakbar.

Phase 3: Fraenir

Once the Icebrood Construct is defeated the Fraenir will reappear at 25% health. He will spawn with an Icequake, Torrent of Ice, and Frozen Missile. He will continue to use his original attacks until defeated.

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