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Shiverpeaks Pass

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Enrage: 12 minutes. At enrage, the entire squad will be defeated.
Bonus Chests: Defeat the boss in less than 4 minutes, 7 minutes

This Strike Mission is the easiest instanced 10-man content in the entire game and has no special requirements. However, there are quite a few Knockbacks and other sources of hard crowd control in this encounter—squads may benefit from sources of , but many of these attacks can also be avoided by jumping over them.

Jumping Puzzle

First, players must traverse a short jumping puzzle on the way to the boss. Along this route are Grothmar Valley Chests, but most squads will often skip these to quickly reach the boss’s arena, as they only drop a Piece[s] of Common Unidentified Gear most of the time.

Players will first have to pass through a slippery tunnel. An large boulder will roll down the tunnel which will players back down to the entrance. and can be used to mitigate this, but you can also hide on the sides of wider parts of the tunnel to avoid the boulder altogether.

Next, the squad will need to jump across a series of icy cliffs, broken bridges, and planks to reach the Icebrood Construct’s arena. Icicles will drop periodically across the jumping puzzle and sections of it have ice physics, so players should be careful not to slip.

When one person has reached the Icebrood Construct a Teleport Beacon will activate—all other players can use this beacon to reach the arena by interacting with the teleport icon on their maps.

Icebrood Construct

The encounter will begin when the boss is attacked. The Icebrood Construct has four main attacks. These are all very telegraphed and do minor damage.


The Construct will slam its fist, releasing a shockwave that will players. This is telegraphed by a quick red circle before the wave itself. The Knockdown can be avoided by jumping over it, using , or dodging or  blocking it.

Boulder Rush

Boulders will spin around the boss, hitting players for light damage.

These can be avoided by stacking close to the Construct.


The Icebrood Construct will swipe its arm across half of the arena, knocking back players and stirring up a whirlwind that forcibly spins players around the boss.

Players can continue to attack the boss while spinning and should stack back up once able the wind dissipates.

At 50% health remaining, the Icebrood Construct will lose an arm and go invulnerable. When its invulnerability ends, it will perform roughly the same attacks with slight modifications.

  • Boulder Rush will occasionally become Ice Shatter, where the Icebrood Construct will create platforms that shoot out ice projectiles. Instead of stacking on the boss, players can stand on these platforms to avoid the ice projectiles.
  • The Slam will apply instead of knocking players down, this attack will also destroy the platforms from Boulder Rush when the icy shockwave reaches them.
  • Whirlwind will occasionally knock players down standing in the affected half of his arena, without stirring upwind

If players kill the Icebrood Construct within 4 minutes, they will gain two extra chests; if they kill within 7 minutes they will gain just one extra chest.

As this is the easiest 10-man boss, squads will often neglect to consider their squad composition. However, we encourage you to treat this encounter as the first step up from the Training Golem. Now, instead of relying on the perfect boons from the Special Forces Training Area, players must rely on their squadmates for support; this encounter is a great testing ground for determining how one’s gameplay changes with (potentially) imperfect boons.

Similarly, the Icebrood Construct is an excellent (and low-pressure) environment for practicing sidestepping, dodging and jumping over attacks while dealing damage, as these skills are invaluable in all instanced endgame PVE content.

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