Enrage: 11 minutes. When Enraged, Xera will deal 200% damage
Requires: Ley Line Gliding
Xera is the final, and most difficult boss of Wing 3. All players must have Ley-Line gliding for this encounter and can benefit slightly from Forsaken Magic mastery.
Xera can be a tricky boss to tank. More traditional tank builds, such as Firebrand or Chronomancer tanks, can be good for newer players.
Xera comprises of four phases: a pre-event, an intermission phase, and two boss phases. During the final boss phase half the squad will be ported to handle two puzzle mechanics.
In this encounter, players will face a variety of minigames, attacks, and mechanics. Similar to Twisted Castle this encounter involves a stacking debuff, Derangement, which inflicts various conditions every 10 stacks. At 99 stacks players will be feared from the platform. Players with Forsaken Thicket Magic can cleanse some stacks by killing bloodstone shards on the platform but should aim to avoid acquiring stacks to begin with.
Throughout the fight, additional mobs will spawn around the arena. These can be stunned and cleaved down easily. Players with pulls should help stack them under the boss.
The encounter will start when Xera’s clone dies. The squad should separate into two subgroups, gliding to the left and right respectively. On the first platform, players must complete the pushing minigame. On the second platform, they will face the button minigame.
During the minigames, players will need to kill a Bloodstone Shard. This shard starts encased in a barrier that is removed by the two mechanics. Players should be careful to avoid standing directly under the shards as they will shoot damage outwards; standing directly under the shard will cause the player to absorb all of the attacks. Additionally, trap skills such as
In the Pushing Minigame, players must push three Exquisite Coalescences into three Ley Rifts, while avoiding pushing them into red AoEs. Coalescences can be moved with auto-attacks or through crowd control skills like pulls and pushes. Be careful of random attacks! Tormenting runes, pets, minions, and traps can all push the orbs in unintended directions.
Over time, it became common to push these orbs clockwise. If a player starts pushing an orb, trust them with the orb – typically having multiple players push one orb will be strictly worse and more confusing than allowing the original player to push.
If an orb is pushed into an orange circle it will disappear. If this happens just wait, the Coalescence will reappear shortly.
In the Button Minigame, players must stand on three buttons. Standing on a button will apply stacks of one of three debuffs that will knock the player into downstate if allowed to reach 11 stacks.
Everyone on the buttons should watch their stacks, and move clockwise if they reach 9 or 10 stacks, or if another button player has moved. Moving to the next button will start applying stacks of one of the other two debuffs.
Supports or ranged DPS should take buttons and DPS from afar, allowing melee DPS to kill the Bloodstone Shard from melee range. User your /p chat to communicate with your subgroup of which button you will take. Commonly players will refer to the button locations as close, right, and far (or left).
First Boss Phase (100%-50%)
Once the shard is killed players will glide to the final platform and prepare to fight Xera. After a short while, large orange arrows will appear, directing players to the main platform. The tank should stack in the center, and the squad should stack behind Xera. Here players will face all of the arena and boss mechanics.
Xera has two main attacks of note. Occasionally she will do a Blurred Frenzy attack, dealing massive damage in front of her. The group should make sure to stand behind and out of her hitbox during this attack, and the tank should try to block or invuln the slashes.
At 90%, Xera will gain a breakbar. Players should break this bar as quickly as possible. This attack has a 60 second cooldown.
Bloodstone Fragments will spawn in each of the 12 segments of the arena every 10 seconds, or slightly faster when Xera’s breakbar is up. During the first boss phase these spawn clockwise during the first phase; during the second boss phase they spawn counterclockwise instead. Standing in their areas of effect will damage players and increase their stacks of Derangement. If Xera stands in them her conditions will be converted to boons and buff her damage.
Bloodstone fragments can be killed to clear space for the squad to stand in – if the tank asks for a certain location to be cleared, players should kill two bloodstone fragments on either side of the location, for a total of 4 fragments.
Known as: Orbs
30 seconds after the first Bloodstone Fragment, a Laser Beam will spawn in the middle of the arena, spawning Energy Orbs that explode if a player touches them. Players should avoid this beam as well as avoid the orbs as they radiate outwards – the explosions will inflict
Occasionally a pink gravity well will cover half the platform. Just like the Chronomancer elite skill, it will lift players, inflict conditions, and deal massive damage. Additionally, any players caught in the Gravity Well will gain 25 stacks of Derangement. The Gravity Well has a set placement and timing but will skip past any placements that would otherwise occur during Ambient Magic attacks.
During the first phase of the boss the Gravity Well will change position every 30 seconds. During the second phase this decreases to every 25 seconds.
Known as: Bubble, Special Action
Xera will channel an Ambient Magic attack, targeting a player with a special action key. This will be announced across the screen for the whole squad with the message “<Player Name> has harnessed ambient magic”. This player must use this special action key on the group to prevent the squad from wiping to an enormous arena-wide attack.
The player should wait to see Xera channel this attack – if they use it too soon it will disappear before the attack, and the group will wipe. Players can wait for the enormous Xera clones around the arena to reach back, then use the special action key on the squad. Some players watch for additional message cues. After the original message there is typically a second announcement that “Xera is poised for a deadly attack”, after which the special action key can be safely used. However, this can be unreliable as this second message is not always broadcast if other mechanics are coinciding.
This attack happens once in the first phase of the boss at 75% health, and 3 times during the second phase at 35%, 15%, and 10% of Xera’s health.
The tank should start slightly to the west of the center. If Xera reaches 75% before the central laser spawns and releases orbs, a Gravity Well will be skipped and the Laser will not wipe the group, allowing the group can remain slightly southeast of center until Xera reaches 50% health.
Otherwise, the tank should bring Xera to the ESE edge on the platform. Once the laser disappears, the tank can bring her back to slightly northeast of the center, and ask the squad to clear the north side of the platform.
If the group’s DPS is very low, the tank can bring her to the NNW edge on the platform. Xera should reach 50% by this point – otherwise, the tank can restart this rotation slightly southeast of the center. If the movement restarts, the tank should call for each location to be cleared before moving Xera.
Important: Tanking patterns and Gravity Well timings on Xera highly depend on groups dps. The animation above is only an example based on an average group.
When Xera reaches 50%, the squad will glide back to an edge platform and glide around the room on Ley-Lines, killing bloodstone shards on each platform. Unlike the pre-event, the squad will stick together for the intermission. Exploding orange circles will spawn all over the platforms, inflicting damage and stacks of Derangement on any players standing in the detonation. These can be blocked or dodged, but players should be careful to not dodge off of the platform.
If players are extra fast or extra slow at killing these shards the platforms may be wrapped by ribbons – standing on a platform wrapped by ribbons will cause players to receive huge amounts of damage. The group should move quickly but be aware not to glide in too early if the next platform is still encased in ribbons.
Second Boss Phase (50%-0%)
The Second Boss Phase is similar to the First Boss Phase, with a few notable exceptions. Gravity Well will start on the west and move clockwise, and Bloodstone Fragments will spawn counterclockwise in this phase.
Additionally, at 40% and 20% five players will be teleported to handle the Push and Button minigames respectively. The tank will never be ported, but all other players are fair game.
Note: If the main healer is ported they should return to the main platform using a portal on the minigame platform.
Once the minigame is completed players will be returned to the main platform, where they should rejoin the stack, avoiding any mechanics in their path. Cleansing,
In this phase, the tank should start slightly northeast of the center.
Next, the Xera should be moved to the western edge of the platform, if the group’s DPS is low, moving to the WSW edge can be safer due to the spawning pattern of Gravity Wells and Shards. Groups with high enough DPS to reach Xera’s Ambient Magic attack to skip the relevant Gravity Well can instead move to the WNW edge to avoid shards.
Once the laser disappears the tank can bring her back to slightly northwest of the center, and ask the squad to clear the Northern or Western side of the platform (again, depending on DPS).
Finally, after returning from the northern edge, low dps groups should clear and move to the ESE edge.
Important: We can’t stress this enough: Xera’s tanking patterns and Gravity Well timings highly depend on groups DPS. New groups may lose some players to the intermission phase or struggle when half the squad is teleported to the minigames – expect volatility to overall boss DPS! Remember that these animations are examples based on an average group but be prepared to play more conservatively if required.