August 2023

Condition Weaver

Condition Weaver offers high condition burst damage and moderate survivability. Weave Self holds the key to damage in this build, but also requires a long, fast-paced rotation that is heavily reliant on and for success. Your rotation consists of two parts: (1) the Weave Self Rotation and (2) the regular Loop. Weave Self reduces your attunement swap cooldowns to 2 seconds and grants you an element-specific buff for each element attuned. Attuning to all four elements in the next 20 seconds achieves a Perfect Weave granting a large boost to your stats for 10 seconds. Delaying Perfect Weave as long as possible is ideal, as this maintains the Woven Fire bonus for almost the full 20-second window after casting Weave Self. After this, Perfect Weave grants 30 seconds of +20% condition damage. On encounters with multiple phases, Weave Self might not…

Power Dragonhunter

Power Dragonhunter is still a great option for providing damage build in World vs World. This Guardian elite specialization turns their virtues into extremely powerful tools that provide sustain, mobility and crowd control.  With large amounts of piercing ranged damage, high area burst potential from traps and two of the most powerful crowd control skills in the game; Hunter's Ward and Hunter's Verdict combined, the Dragonhunter has the potential to be a great class in skilled hands! The Dragonhunter is mostly ranged due to wielding scepter/focus and longbow, however many of the skills can also be cast effectively in melee range therefore making it very versatile. Most organized groups will like to coordinate your crowd control Hunter's Ward with Necromancer wells Well of Corruption, and your traps (Test of Faith & Procession of Blades ) with Ghastly Breach so make sure…

Power Daredevil

Power Daredevil is a burst-centric DPS class that not only offers good single targets DPS but also a significant amount of cleave/AoE damage. In addition, the stolen skills gained from Steal can be very useful for multiple situations: Detonate Plasma for more boon uptime in your subgroup. Unstable Artifact for increased mobility or providing a clutch mid-combat resurrection. Soul Stone Venom for condition cleanse for your subgroup. Throw Magnetic Bomb for breaking very large defiance bars on bosses. Finally, the build can provide amazing CC via Basilisk Venom and Fist Flurry. Your DPS comes in repeated bursts. After you perform one, you will enter a rest period where you will refill your resources with the staff Auto-attack chain. If your endurance bar fills to one dodge while in your rest period, you will want to Dodge and use Weakening Charge.…