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    Power Daredevil
    August 2023

    Group PvE
    Damage

    Traits

    Armor

     Helm
     Shoulders
     Chest
     Gloves
     Legs
     Boots

    Weapons & Sigils

     Staff
     Axe
     Pistol

    Trinkets

     Backpiece
     Accessory
     Accessory
     Amulet
     Ring
     Ring

    Food

    Weapon Skills

    Utility Skills

    copied

    Rotation

    First combo:

    1. Dodge when at 1+ endurance.
    2. +
    3. 4x

    Second combo:

    1. Dodge when at 1+ endurance.
    2. +
    3. 2x
    4. Dodge
    5. 2x

     

    Target Stats

    10001000100010000000
    1000159225%150%00%0%

    Power Daredevil is a burst-centric DPS class that not only offers good single targets DPS but also a significant amount of cleave/AoE damage.

    In addition, the stolen skills gained from can be very useful for multiple situations:

    • for more boon uptime in your subgroup.
    • for increased mobility or providing a clutch mid-combat resurrection.
    • for condition cleanse for your subgroup.
    • for breaking very large defiance bars on bosses.

    Finally, the build can provide amazing CC via and .

    Build fundamentals

    Your DPS comes in repeated bursts. After you perform one, you will enter a rest period where you will refill your resources with the staff Auto-attack chain.

    If your endurance bar fills to one dodge while in your rest period, you will want to Dodge and use .

    If you cannot use your staff skills safely, swap to your double pistol set. Fill with your auto-attacks and occasionally use  after dodging until you are ready to swap back to staff.

    Crowd Control

    • while in .

    Alternatives

    Skills

    • for on demand to gain access to extra CC with and some self condition cleanse
    • if your group needs it for specific fights and doesn’t have a Mesmer.
    • if you need more CC.

    Traits

    Armor

     Helm
     Shoulders
     Chest
     Gloves
     Legs
     Boots

    Weapons & Sigils

     Staff
     Shortbow

    Trinkets

     Backpiece
     Accessory
     Accessory
     Amulet
     Ring
     Ring

    Food

    Infusions

    20 x

    Weapon Skills

    Utility Skills

    copied

    Rotation

    When entering the lamp, make sure you are fully buffed and you have at least one charge of .

    Inside the lamp use  paired with , but save your initiative for when you have to swap to staff near the end.

    Out of lamp play as you normally would as Power DD:

    1. Dodge when at 1+ endurance.
    2. +
    3. until out of initiative

    Videos

    Target Stats

    10001000100010000000
    1000159225%150%00%0%

    With only minor traits changes, Power Daredevil can have very good self-sustain without losing much damage. By pairing that bounces through groups of mobs with for harder enemies, this build is perfect for the niche role of “Solo Lamp” on the Wing 6 Qadim encounter.

    Build fundamentals

    Before each Legendary Enemy phase, a Lamp will spawn in the middle of the arena. One or more players will have to enter the Lamp, fight through mobs, and retrieve a friendly legendary creature who helps defeat enemy adds.

    You will have to complete the Lamp three times: at the beginning of the fight, at 66% of Qadim’s HP, and at 33%. Typically more players will join you for the final 33% lamp, as enemies are much harder and it’s easier to fail.

    Magnetic Bomb

    Always aim to have at least one charge of stolen as it will trivialize navigating through the Lamp. Two stacks are highly recommended. You can steal this from Qadim, the Destroyer, and the Patriarch during the encounter.

    Note: The most convenient source of is from the Elemental you fight before entering Qadim’s arena. Most groups will leave one alive to give the Solo Lamp Daredevil a ready source to steal from between pulls.

    If you don’t have and the Elemental is dead, you need to run to Qadim just as the fight starts, steal from him, and quickly run back to the main group for boons before entering the lamp.

    Make sure to steal before every Lamp phase.

    Entering fully buffed

    It is crucial to enter the lamp fully buffed. Every group will be aware that they need to stack boons just as the fight starts so you will be able to enter the Lamp with the core offensive buffs: , , , as well as some defensive ones like or .

    Navigating the lamp

    In the Lamp, you will traverse square rooms. Each room will have enemy mobs that will allow you to progress once a room has been cleared. The community has determined optimal routes to avoid the more dangerous enemies. Each Lamp has a different optimal route, highlighted in orange.

    You might want to use right at the start of every Lamp to speed up traversing it so it will be up again when you’ll exit the lamp.

    is best used on enemies that pose the biggest threats, or on enemies that do not line up for , resulting in being slower to kill:

    1. In the first Lamp, those are Hylek (second room) and Devourers (last room).
    2. During the second Lamp, Polar Bears (4th room) and Moas (5th room).
    3. When in the third Lamp, Dredge (4th room) and Giants (5th room).

    Once you reach the friendly legendary creature, you must communicate that to squad members on top. This can be done in voice or, as is commonly done in pick-up groups, by spamming your mount skill. A player in the main squad will “let you out” by killing the Lamp object in the center of the main arena.

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