August 2023

Condition Weaver

Condition Weaver offers high condition burst damage and moderate survivability. Weave Self holds the key to damage in this build, but also requires a long, fast-paced rotation that is heavily reliant on and for success. Your rotation consists of two parts: (1) the Weave Self Rotation and (2) the regular Loop. Weave Self reduces your attunement swap cooldowns to 2 seconds and grants you an element-specific buff for each element attuned. Attuning to all four elements in the next 20 seconds achieves a Perfect Weave granting a large boost to your stats for 10 seconds. Delaying Perfect Weave as long as possible is ideal, as this maintains the Woven Fire bonus for almost the full 20-second window after casting Weave Self. After this, Perfect Weave grants 30 seconds of +20% condition damage. On encounters with multiple phases, Weave Self might not…

Condition DPS Mechanist

1-Kit Condition Mechanist is a DPS build that provides consistent ranged damage. Mech Core: J-Drive allows you to gain Signet Passives even while they are on cooldown. Use Pistol skills (Poison Dart Volley, Blowtorch, and Static Shot) and Mech skills (Sky Circus and Rolling Smash) off-cooldown, and Auto-Attack on Pistol to maintain DPS uptime. Make sure to get close to the Mech at least every 10 seconds to activate Mechanical Genius. Use Superconducting Signet and Overclock Signet off-cooldown to deal damage. Engineers can enter kits while channeling skills without interrupting them. Practice casting pistol skills while entering Grenade Kit to make sure your rotation is up to speed. When in Grenade Kit always use Shrapnel Grenade and Poison Grenade. If the latter is on cooldown, use Freeze Grenade instead, or Shrapnel Grenade by itself. Feel free to use Rectifier Signet…

Condition Harbinger

Condition Harbinger is a strong -based DPS build. Unlike Death Shroud, Harbinger Shroud does not protect the Harbinger’s health pool while it is active. Harbinger benefits from self-inflicted stacks by utilizing Shroud skills that consume in exchange for more damage. This build uses a Jade Bot Core[s]: Tier 10 to gain extra Expertise via Dark Gunslinger. If you are not using a Jade Bot Core[s]: Tier 10, you will see a small DPS loss. Use Harbinger Shroud, Elixir of Promise and Elixir of Bliss to stack up on yourself. You gain 2 stacks of every second while in Harbinger Shroud. To utilize your stacks, use Voracious Arc and Devouring Cut in Harbinger Shroud. If you have more than 5 stacks of , these skills will consume that to apply extra . Make sure to transfer the self-inflicted conditions from Blood Is Power…

Condition Quickness Harbinger

Condition Quickness Harbinger is a strong Offensive Support build. While this build doesn’t provide as many boons or as much utility as some other builds, its damage output is unmatched in the category. Unlike Death Shroud, Harbinger Shroud does not protect the Harbinger’s health pool while it is active. Harbinger profits off of self-inflicted stacks by utilizing shroud skills that consume the in exchange for more damage. This build uses a Jade Bot Core[s]: Tier 10 to gain extra Concentration via Twisted Medicine. You will still be able to upkeep 100% quickness without it, but the Jade Bot Core[s]: Tier 10 is recommended. Condition Quickness Harbinger plays extremely similarly to its full DPS counterpart. This Build provides via the passive pulsing in Harbinger Shroud thanks to Deathly Haste. Additional is generated by Elixir of Anguish and Elixir of Ambition. Use Harbinger…

Power Dragonhunter

Power Dragonhunter is still a great option for providing damage build in World vs World. This Guardian elite specialization turns their virtues into extremely powerful tools that provide sustain, mobility and crowd control.  With large amounts of piercing ranged damage, high area burst potential from traps and two of the most powerful crowd control skills in the game; Hunter's Ward and Hunter's Verdict combined, the Dragonhunter has the potential to be a great class in skilled hands! The Dragonhunter is mostly ranged due to wielding scepter/focus and longbow, however many of the skills can also be cast effectively in melee range therefore making it very versatile. Most organized groups will like to coordinate your crowd control Hunter's Ward with Necromancer wells Well of Corruption, and your traps (Test of Faith & Procession of Blades ) with Ghastly Breach so make sure…

Support Spellbreaker

Spellbreaker can play an important role in WvW, however it functions best in easier fights. In the right situation this build does provide decent amounts of boon removal, some boons notably might and quickness, some cleanse and last but not least soft/hard crowd control.  The large amounts of boon rip come from the use of Winds of Disenchantment and Break Enchantments combined with Enchantment Collapse.  Support Spellbreaker has the ability to chain crowd control and enemy players, locking them down for your team to finish off!. This build utilizes powerful synergies between crowd control weapon skills, Spellbreaker traits and utilities in addition to sigils to produce excellent boon removal, crowd control and survivability.  Rotate "Shake It Off!" and your Warhorn skills to support your party when needed. Use Break Enchantments when in range of the enemy to remove boons, this…

Power Daredevil

Power Daredevil is a burst-centric DPS class that not only offers good single targets DPS but also a significant amount of cleave/AoE damage. In addition, the stolen skills gained from Steal can be very useful for multiple situations: Detonate Plasma for more boon uptime in your subgroup. Unstable Artifact for increased mobility or providing a clutch mid-combat resurrection. Soul Stone Venom for condition cleanse for your subgroup. Throw Magnetic Bomb for breaking very large defiance bars on bosses. Finally, the build can provide amazing CC via Basilisk Venom and Fist Flurry. Your DPS comes in repeated bursts. After you perform one, you will enter a rest period where you will refill your resources with the staff Auto-attack chain. If your endurance bar fills to one dodge while in your rest period, you will want to Dodge and use Weakening Charge.…