August 2023

Power Berserker Warrior

Discover the Berserker Warrior specialization, a relentless force in World vs World battles.  With moderate defences, versatile mobility, and a blend of ranged and melee prowess, the Berserker is the cornerstone of large-scale combat. Unleash unmatched spike damage, maintain high might, and strategically take down foes with unblockable attacks. Whether holding the line or charging into chaos, the Berserker’s balanced survival and potent damage output make it a formidable choice for WvW dominance. As the linchpin of large-scale combat situations the Berserker shines in both melee and ranged combat. You serve as the primary source of damage for your group cementing its status as a crucial class for WvW dominance.  Engauge foes strategically with perfectly timed unblockable combos whilst utilizing your evades and high mobility.  Achieving the right balance between force and caution is essential for executing rapid, potent spike…

Power Reaper

This Reaper build is the go-to choice for players looking to make a significant impact in the current melee meta in Guild Wars 2’s World vs World battles. With its unique blend of area damage, unblockable boon removal, burst damage, Pull’s/Stun’s and sustained pressure the Reaper excels at breaking up enemy squads, disrupting formations, and applying pressure where it’s needed most. While it has its weaknesses in ranged fights, mastering the Reaper’s mechanics and strategic positioning can turn you into a force to be reckoned with on the WvW battlefield. So, gear up, embrace the darkness, and lead your allies to victory as a fearsome Reaper. Embrace the Reaper’s build, dominating WvW with versatile power. Control battles through AoE pressure, burst foes with “Gravedigger,” and remove boons with “Unholy Feast” Employ “Reaper’s Shroud” for 50% damage reduction. Master crowd control…

Condition Weaver

Condition Weaver offers high condition burst damage and moderate survivability. Weave Self holds the key to damage in this build, but also requires a long, fast-paced rotation that is heavily reliant on and for success. Your rotation consists of two parts: (1) the Weave Self Rotation and (2) the regular Loop. Weave Self reduces your attunement swap cooldowns to 2 seconds and grants you an element-specific buff for each element attuned. Attuning to all four elements in the next 20 seconds achieves a Perfect Weave granting a large boost to your stats for 10 seconds. Delaying Perfect Weave as long as possible is ideal, as this maintains the Woven Fire bonus for almost the full 20-second window after casting Weave Self. After this, Perfect Weave grants 30 seconds of +20% condition damage. On encounters with multiple phases, Weave Self might not…

Support Druid

Druid is the elite specialization for ranger and has recently become an option to play as a support. Due to the changes made in the october balance patch ranger is a possible option but is not recommended playing over scrapper. The build is best described as a bursty condition cleanser with defensive and offensive capabilities. Druid is able to provide moderate heals and boons, however where it really shines is in it’s ability to spam cleanses and stun break allies within a large radius. Healing and damaging the enemies will grant you life force, you passively gain life force thanks to natural mender so more than likely you will have a full bar before the fight starts. Once the bar is full you can then consume it to gain access to the Celestial Avatar form which lasts for 15 seconds.…

Support Vindicator

The Vindicator elite specialization offers Revenants a remarkable option for excelling as a supportive force within any group. Boasting not only potent support abilities but also remarkable self-sustainability, Vindicator has become even more formidable due to recent balance adjustments. These changes have breathed new life into the favoured legend, Ventari, elevating its effectiveness. Additionally, Saint Viktor continues to be a vital component of your support build, remaining a cornerstone despite the adjustments it has undergone. The build is best described as a Healer and condition cleanser that offers support to players that are on and off of tag. Vindicator is able to easily provide huge heals, cleanses, barrier, stun breaks and some boons either over time or in a burst.  However where it really shines is in it’s ability to heal and it can also do this from 900 range…

Tempest

Tempests can provide good support with good condition removal, passive healing, and solid burst healing. It also brings some unique utility via auras that buff allies, both defensively and offensively, this build truly shines in GvG and smaller scale encounters! This build allows you to be the main source of healing and cleansing in your party by transmuting auras and using shouts. This build has strong passive and burst healing from multiple sources, for exampleTransmute Frost, "Wash the Pain Away!", Water Attunement, and Overload Water, as well as from granting allies auras, via Elemental Bastion. Additional cleanse is provided by using weapon skills, transmuting auras via Smothering Auras, and using shouts. This build has huge trait synergy with auras. Applying an aura to an ally will heal them through Elemental Bastion, and grant them and via Invigorating Torrents The aura transmute…

Firebrand

In your squad, Firebrands play a vital role as they embody the traditional guardian virtues using powerful tomes. They serve as the backbone of the party, bolstering allies to keep them moving via sources of damage mitigation skills and boons. Additionally, they support their comrades with mantras that offer healing, stun breaks, and powerful boons. While this build is forgiving to learn because of its survivability, mastering it can be quite challenging. The Firebrand build excels as a boon support with both defensive and offensive capabilities. While it offers moderate healing, its true strength lies in burst cleansing, stun breaking for allies, and providing a substantial number of boons. Notably, the Firebrand’s Virtues are transformed into Tomes, replacing your weapon abilities with potent offensive or defensive skills when activated.  Not every skill within each book is worth using due to…

Condition DPS Mechanist

1-Kit Condition Mechanist is a DPS build that provides consistent ranged damage. Mech Core: J-Drive allows you to gain Signet Passives even while they are on cooldown. Use Pistol skills (Poison Dart Volley, Blowtorch, and Static Shot) and Mech skills (Sky Circus and Rolling Smash) off-cooldown, and Auto-Attack on Pistol to maintain DPS uptime. Make sure to get close to the Mech at least every 10 seconds to activate Mechanical Genius. Use Superconducting Signet and Overclock Signet off-cooldown to deal damage. Engineers can enter kits while channeling skills without interrupting them. Practice casting pistol skills while entering Grenade Kit to make sure your rotation is up to speed. When in Grenade Kit always use Shrapnel Grenade and Poison Grenade. If the latter is on cooldown, use Freeze Grenade instead, or Shrapnel Grenade by itself. Feel free to use Rectifier Signet…

Power Quickness Scrapper

Power Quickness Scrapper (aka “Qrapper”) is not only a great source of and DPS, but it provides high utility and CC with skills such as Elite Mortar Kit, Thunderclap, Medic Gyro, and more. In addition, due to the trait Impact Savant, as long as you are doing damage to something you will almost NEVER die! Scrapper also has great access to and applies a large amount of . Power Quickness Scrapper generates quickness for your subgroup by blasting or leaping through combo fields! Your key combo finishers are Rocket Charge, Throw Mine and Function Gyro! Function Gyro creates and blasts its own combo field but for your other key abilities make sure to use them in a combo field or you won’t generate any quickness! Fortunately, there will usually be a large spam of combo fields during a squad encounter…

Condition Harbinger

Condition Harbinger is a strong -based DPS build. Unlike Death Shroud, Harbinger Shroud does not protect the Harbinger’s health pool while it is active. Harbinger benefits from self-inflicted stacks by utilizing Shroud skills that consume in exchange for more damage. This build uses a Jade Bot Core[s]: Tier 10 to gain extra Expertise via Dark Gunslinger. If you are not using a Jade Bot Core[s]: Tier 10, you will see a small DPS loss. Use Harbinger Shroud, Elixir of Promise and Elixir of Bliss to stack up on yourself. You gain 2 stacks of every second while in Harbinger Shroud. To utilize your stacks, use Voracious Arc and Devouring Cut in Harbinger Shroud. If you have more than 5 stacks of , these skills will consume that to apply extra . Make sure to transfer the self-inflicted conditions from Blood Is Power…

Condition Quickness Harbinger

Condition Quickness Harbinger is a strong Offensive Support build. While this build doesn’t provide as many boons or as much utility as some other builds, its damage output is unmatched in the category. Unlike Death Shroud, Harbinger Shroud does not protect the Harbinger’s health pool while it is active. Harbinger profits off of self-inflicted stacks by utilizing shroud skills that consume the in exchange for more damage. This build uses a Jade Bot Core[s]: Tier 10 to gain extra Concentration via Twisted Medicine. You will still be able to upkeep 100% quickness without it, but the Jade Bot Core[s]: Tier 10 is recommended. Condition Quickness Harbinger plays extremely similarly to its full DPS counterpart. This Build provides via the passive pulsing in Harbinger Shroud thanks to Deathly Haste. Additional is generated by Elixir of Anguish and Elixir of Ambition. Use Harbinger…

Handkite Herald

Handkite Herald is one of the simpler builds to kite “hands” mechanic during a final boss fight in Wing 4: Deimos allowing you to fully outheal and partially block and mitigate Hands damage. This build does not see play anywhere outside Deimos’ encounter. Deimos Select difficulty The last and hardest boss in Wing 4, Deimos requires a toughness tank and one special role, the Handkite. Mind Crush: Always remember to have Crystal Hibernation to protect yourself from Mind Crush. Alternatively, you can use Warding Rift or Facet of Light->Infuse Light. With Warding Rift  you can block every other stack of hands. Because Hands are spawning in groups of 5 with a longer break between them, you should use Warding Rift after 2nd hands spawn and block 3 subsequent ticks. If your Warding Rift is on cooldown you can keep stacking…

Power Dragonhunter

Power Dragonhunter is still a great option for providing damage build in World vs World. This Guardian elite specialization turns their virtues into extremely powerful tools that provide sustain, mobility and crowd control.  With large amounts of piercing ranged damage, high area burst potential from traps and two of the most powerful crowd control skills in the game; Hunter's Ward and Hunter's Verdict combined, the Dragonhunter has the potential to be a great class in skilled hands! The Dragonhunter is mostly ranged due to wielding scepter/focus and longbow, however many of the skills can also be cast effectively in melee range therefore making it very versatile. Most organized groups will like to coordinate your crowd control Hunter's Ward with Necromancer wells Well of Corruption, and your traps (Test of Faith & Procession of Blades ) with Ghastly Breach so make sure…

Support Spellbreaker

Spellbreaker can play an important role in WvW, however it functions best in easier fights. In the right situation this build does provide decent amounts of boon removal, some boons notably might and quickness, some cleanse and last but not least soft/hard crowd control.  The large amounts of boon rip come from the use of Winds of Disenchantment and Break Enchantments combined with Enchantment Collapse.  Support Spellbreaker has the ability to chain crowd control and enemy players, locking them down for your team to finish off!. This build utilizes powerful synergies between crowd control weapon skills, Spellbreaker traits and utilities in addition to sigils to produce excellent boon removal, crowd control and survivability.  Rotate "Shake It Off!" and your Warhorn skills to support your party when needed. Use Break Enchantments when in range of the enemy to remove boons, this…

Support Chronomancer

Chronomancer is an elite specialization for the mesmer class, bringing some of the best utility, crowd control, boon removal and some condition cleanse for large WvW battles. While it is meta class, only a few Chronomancers are needed per squad.  This build is hard to master because of Continuum Split, which gives you a short window to essentially use your key abilities twice! Continuum Split offers incredible combo potential to get the most out of. The build is best described as unique utility, simply put you will  provide mass stealth for your squad via Veil , burst boon removal via shatters due to Shattered Concentration combined with crowd control thanks to Vicious Expression and your final third auto attack on sword Mind Spike, generate quickness on shatters and  last but not least revival of allies with Illusion of Life .  Commanders…

Boonstrip Scourge

Scourge can play an important role in any World vs World battle. In large scale fights you provide pressure breaking up the enemy squad through area damage, boon removal/corruption, single target bursts and finally supporting allies by giving barrier, condition removal might and a new addition alacrity. Unlike other necromancer specializations, you have no additional health bar or shroud form with skills that replace your weapons.  Instead you have access to sand shades with skills that can be used if you have enough life force except for Manifest Sand Shade.  Life force can be gained via nearby deaths, traits or using certain weapon skills such as Ghastly Claws , Soul Grasp Some shade skills have powerful effects and can strike enemies near you and where you place Manifest Sand Shade, for example Sandstorm Shroud.  Each shade skill has a purpose…

Power Daredevil

Power Daredevil is a burst-centric DPS class that not only offers good single targets DPS but also a significant amount of cleave/AoE damage. In addition, the stolen skills gained from Steal can be very useful for multiple situations: Detonate Plasma for more boon uptime in your subgroup. Unstable Artifact for increased mobility or providing a clutch mid-combat resurrection. Soul Stone Venom for condition cleanse for your subgroup. Throw Magnetic Bomb for breaking very large defiance bars on bosses. Finally, the build can provide amazing CC via Basilisk Venom and Fist Flurry. Your DPS comes in repeated bursts. After you perform one, you will enter a rest period where you will refill your resources with the staff Auto-attack chain. If your endurance bar fills to one dodge while in your rest period, you will want to Dodge and use Weakening Charge.…