May 2023

Condition Herald

Condition Herald is a tanky teamfight DPS that focuses on burst Burning and Torment damage, and is especially useful for shutting down Stone Heart Tempest , which is the meta healer as of this patch. This build is sturdy, so don’t be afraid to follow the teamfight target and pressuring it as hard as you can as long as you’re not focused by damage dealers. Combo with Embrace the Darkness when sticking to targets to deal significant condition damage and utilize Legend Swapping trait procs to help your bursts. The damage this build does can be boiled down to a rotation more easily than most PvP builds. You want to try and execute this rotation or something close to it on the teamfight target. this is usually most effective against a support. There’s seveal things to understand about the rotation and…

Condition Reaper

Condition Reaper is a powerful DPS team fighter that relies on Chilled for both control and damage. This build combines Harbinger’s high damage with Core Necro’s survivability and control. While Condition Reaper is susceptible to CC, it shines when paired with a support such as Tempest or Guardian. Use the range of Staff and Scepter to deal ranged damage and soft AOE Crowd Control to maintain better positioning in a team fight. Enter Reaper's Shroud to deal heavy melee damage. This can expose you to melee threats, so only use a few key skills, then reposition again to deal ranged damage with your weapons. Each time Condition Reaper applies Chilled, it also applies Bleeding and Vulnerability. Blinded effects also apply Chilled every 3 seconds. Corrupt boons on enemies to increase damage and overwhelm them with conditions. Most of your boon…

Defense Spellbreaker

Giving up some mobility and Resistance, we slap on the hammer and get access to ridiculous amounts of CC. This CC is somewhat useful in teamfight, but also makes you extremely deadly in duels. This build however can have trouble dealing with condition builds in an outnumber, and Blinded due to hammer’s slow attacks, this is somewhat mitigated by Revenge Counter. Your main strength in a 1v1 is the amount of crowd control you can utilize, making you extremely scary. If you successfully stun an opponent without a stunbreak, there’s a good chance you’ll kill them there and then if you’re fast enough with chaining your stuns and insert some damage in between. Fierce Blow is your main damage on hammer. Use it on a stunned opponent, and then recharge it with Backbreaker and do it again. Finish off with…

Power Deadeye

Build guide will be available soon!

Power Mechanist

Power Mechanist is a strong DPS Option on virtually all encounters in the game. It is fully ranged, has great self-sustain, great mobility, amazing Crowd Control, and access to decent self-Quickness, some group Might all while being very easy to pick up. Shift Signet is not only a long-range blink but can also be used as a Stun Break, condition cleanse, and reposition your mech if needed. Should your mech die you can resummon it with Overclock Signet. You are able to support some group Might generation with Blunderbuss as well as provide yourself with a lot of Quickness via Mech Core: Jade Dynamo. Mechanical Genius gives your Mech a percentage of your attributes. It also gives you this icon on your buff bar if you don’t have it there’s a 50% penalty on the stats inherited by your mech…

Longbow Untamed

Untamed is a bruiser-style build that takes advantage of ranged damage combined with a melee oneshot and good area pressure. Untamed excels in ranked games due to its versatility and flexibility as a profession. An important note about Untamed: It’s is one of the two classes in the game that has an F6 and F7. Binding these to something that you can easily reach so you won’t have to skill-click in a fight. Untamed is Arenanet’s attempt to take the AI component out of Ranger builds by giving you manual control over all of your pet’s actions. This is great if you’re familiar with ranger since your pet won’t try to cast random auto attacks when you need a cc, but it also means Untamed can’t get carried by random pet abilities. It is extremely important that you know how…

Power Alacrity Mechanist

Power Alacrity Mechanist is currently the game’s strongest and most versatile Power Alacrity Build. It provides permanent Alacrity and 25 stacks of Might paired with any Quickness Build. Except for Mech skill usage Power Alacrity Mechanist plays the same as Power Mechanist Alacrity is purely generated by your mech. This means that you have to make sure that your mech is always at least within 600 range of your party and at least within 360 range when you use Barrier Burst. While this will happen naturally in most encounters keep an eye on your mech especially on bosses with very large hitboxes like Conjured Amalgamate. Might generated by your mech attacking enemies, Barrier Burst and Blunderbuss. This sounds more complicated than it actually is as all you need to do is press Crisis Zone and Barrier Burst off cooldown while…

Power Holosmith

Power Sword Holosmith offers high damage output with a lot of built-in CC and high adaptability through Heat management. Enhanced Capacity Storage Unit is the defining trait of this build. It increases the maximum Heat capacity to 150 which increases the damage modifier from Laser's Edge by 7.5% to 22.5%. It also drains Heat while not being engaged in Photon Forge. Your goal is to keep your Heat high (99-150%) while not Overheating. A huge advantage of Enhanced Capacity Storage Unit is the adaptability you gain through managing your Heat: being able to let your Heat drop to use Holographic Shockwave before a CC happens or resetting your burst during downtime. Cast your Toolbelt skills inside Photon Forge or use them off-cooldown if they are instant cast like Surprise Shot. Optimally you want to use Blade Burst above 100% Heat…

Condition Mirage

Due to the high amount of Confusion this build can apply, its damage output is unrivaled on fast-attacking bosses such as Cairn, Soulless Horror and Largos Twins. Even in other encounters, it’s still a strong build that offers constant DPS during longer phases. Due to the slower DPS ramp up time, it’s sub-optimal for bosses that have shorter phases. It’s hard to learn and master since its damage output relies on proper clone management and a fast non-looped rotation, that has to be adapted during the encounter to maximize it’s effectiveness. Mirage uses endurance as an offensive resource. Whenever you Dodge or pick up a Mirage Mirror (can be created by Crystal Sands), you will gain Mirage Cloak which will give access to the ambush skill Imaginary Axes for you and your clones which is your most powerful ability. Because…

Condition Alacrity Mirage

Condition Alacrity Mirage can provide permanent Alacrity and 25 Might to the party. Along with these boons, it can also provide a small amount of Fury via Winds of Chaos and small amounts of Resolution, Aegis and Swiftness via Method of Madness. It is a build with an interesting rotation and ranged DPS capabilities. Due to the high amount of Confusion it can apply, it is especially effective at fast-attacking bosses like Cairn, Soulless Horror, and Largos Twins. Generation of Alacrity in this build is tied to the usage of Chaos Vortex which only becomes available after the player gains Mirage Cloak. The amount of Alacrity generated is increased by each active staff clone so that Chaos Vortex should be used with 3 staff clones active for maximum boon generation. Gaining Mirage Cloak is partly tied to dodging which makes…

Qadim Kite Deadeye

Deadeye is the most common class for kiting on Qadim. Its high range and the spammable nature of Thief’s weapon skills makes it excellent at dealing with the Lava Elementals. Additionally, it brings utility for the team with portals and if executed well, even deals great damage to the boss during burn phases. The idea behind the Deadeye rotation relies on getting to maximum Malice stacks to gain boons and Initiative with Maleficent Seven, then using Stealth to consume all the Malice with Malicious Death's Judgment then repeating the process. You want to always Kneel, both when kiting and when DPS-ing the boss. Only un-kneel when moving in-between phases. Deadeye's Mark -> Three Round Burst deals enough damage to instantly kill a Lava Elemental. Killing an enemy refreshes the cooldown of Deadeye's Mark because of the Renewing Gaze trait, allowing…

Handkite Soulbeast

Handkite Soulbeast build was created specifically for the Wing 4 Deimos encounter and has no use outside of it. This build has 1200 toughness. Communicate this with your tank as you can’t tank Deimos and handkite at the same time. If your tank can’t go higher than 1200 toughness check the Alternatives section. Every few seconds, the furthest player from Deimos will have five stacks of hands spawn under them at 1-second intervals. Controlling these hands is your responsibility. This means you must position yourself to be the furthest player from Deimos, and must be able to self sustain through damage from Hands, Tears, and Deimos’ Mind Crush mechanic. You want to permanently upkeep Protection and Regeneration on yourself. Both boons will help you with damage reduction and sustain. To achieve this use Moa Stance and Call of the Wild…