Defense Spellbreaker
10 months ago
Giving up some mobility and Resistance, we slap on the hammer and get access to ridiculous amounts of CC. This CC is somewhat useful in teamfight, but also makes you extremely deadly in duels. This build however can have trouble dealing with condition builds in an outnumber, and Blinded due to hammer’s slow attacks, this is somewhat mitigated by Revenge Counter. Your main strength in a 1v1 is the amount of crowd control you can utilize, making you extremely scary. If you successfully stun an opponent without a stunbreak, there’s a good chance you’ll kill them there and then if you’re fast enough with chaining your stuns and insert some damage in between. Fierce Blow is your main damage on hammer. Use it on a stunned opponent, and then recharge it with Backbreaker and do it again. Finish off with…