Heal Alacrity Druid
Armor
Weapons & Sigils
Trinkets
Food
Infusions
Alacrity
When entering
Seed of Life (Can be cast during your other skills)Natural Convergence Rejuvenating Tides Cosmic Ray
Burst Healing
Celestial Avatar Sublime Conversion Ancestral Grace Sublime Conversion Call of the Wild - Blast Finishers into Combo Fields to activate
Relic[s] of Karakosa :
Condition Cleanse
Celestial Avatar Seed of Life Lunar Impact into seed light fieldSeed of Life before exiting CA
Core Loop
Use the following skills when starting an encounter to quickly give your party
Target Stats
Introduction
Heal Alacrity Druid is a strong, flexible defensive support that provides permanent
Build Fundamentals
Alternate between Mace/Warhorn to provide boons and Staff for healing and
Use
Build Specifics
It’s important to keep
Use
If you don’t need to be on a specific pet because of some encounter mechanic, consider swapping pets to provide extra boons via
Using
Finish Mace
Relic[s] of Karakosa
Druid produces Combo Fields that can be used in conjunction with
Sublime Conversion – Water FieldCelestial Avatar Rejuvenating Tides – Water FieldHealing Spring – Water FieldCelestial Avatar Seed of Life – Light Field (Cleanses conditions if Blasted!)
Use one of the following Blast Finishers for massive healing:
Pet Usage
White Tiger[s] for damage and anapplication from Guardian's Roar .Rock Gazelle for CC.
Crowd Control
Oaken Cudgel Glyph of Equality Call of the Wild Celestial Avatar Lunar Impact Rock Gazelle Head Toss Vine Surge Winter's Bite Celestial Avatar Natural Convergence Blood Moon dazes nearby foes when you enterCelestial Avatar .
Alternatives
Pets
Electric Wyvern[s] if you need more CC.Smokescale[s] for a smoke field if you have multiple Mirages in your squad.Jacaranda[s] for extra. Brown Bear[s] for additional condition cleanse.Fanged Iboga[s] for extra DPS in fights where Confusion is strong.Siege Turtle for projectile management.
Heal Skill
Healing Spring for additional condition cleanses.
Utility Skills
Glyph of the Tides for CC or to push enemies away (Vale Guardian, Soulless Horror)."Search and Rescue!" for a long-range revive on an ally."Protect Me!" for a party-wide stun break and selfand barrier.
Entangle in fights where you need extra. Spirit of Nature if you need extra pulsing healing or emergency revives.
Traits
Swap
Druidic Clarity – for extra condition cleansesBlood Moon – for even more CC.
Gear
This build can also tank, but to be able to survive, run the following defensive gear setup:
- Giver’s Trinkets and Weapons
- Minstrel’s Armor
- Use
Superior Rune[s] of the Water instead ofSuperior Rune[s] of the Monk for more Boon Duration
Armor
Weapons & Sigils
Trinkets
Food
Infusions
Pushing
Alacrity
When entering
Seed of Life (Can be cast during your other skills)Natural Convergence Rejuvenating Tides Cosmic Ray
Burst Healing
Condition Cleanse
Celestial Avatar Seed of Life Lunar Impact into seed light fieldSeed of Life
Core Loop
Use the following skills when starting an encounter to quickly give your party
Target Stats
Introduction
Pusher Heal Alacrity Druid is a very niche variant designed specifically for Soulless Horror in Wing 5.
Build Fundamentals
Use
Use
Build Specifics
It’s important to keep
If you don’t need to be on a specific pet because of some encounter mechanic, consider swapping pets to provide extra boons via
Using
Pet Usage
Electric Wyvern[s] for CC.Rock Gazelle for CC.
Crowd Control
Glyph of Equality Celestial Avatar Lunar Impact Electric Wyvern[s] Lightning Assault Rock Gazelle Head Toss Vine Surge Celestial Avatar Natural Convergence Blood Moon dazes nearby foes when you swap to Staff or enterCelestial Avatar .
Alternatives
Pets
Smokescale[s] for a smoke field if you have multiple Mirages in your squad.
Heal Skill
Healing Spring for additional condition cleanses.- If using this, take
Cultivated Synergy if you do not need the extra CC fromBlood Moon .
- If using this, take
Traits
Swap
Spirited Arrival – If you are runningHealing Spring , as theis not needed.
Gear
This build can also tank, but to be able to survive, run the following defensive gear setup:
- Giver’s Trinkets and Weapons
- Minstrel’s Armor