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Heal Druid

Squad
Support

Armor

Illustrious Visage icon Superior Rune of the Monk icon
Harrier's HelmSuperior Rune of the Monk
Illustrious Shoulderguard icon Superior Rune of the Monk icon
Harrier's ShouldersSuperior Rune of the Monk
Illustrious Guise icon Superior Rune of the Monk icon
Harrier's ChestSuperior Rune of the Monk
Illustrious Grips icon Superior Rune of the Monk icon
Harrier's GlovesSuperior Rune of the Monk
Illustrious Leggings icon Superior Rune of the Monk icon
Harrier's LegsSuperior Rune of the Monk
Illustrious Striders icon Superior Rune of the Monk icon
Harrier's BootsSuperior Rune of the Monk

Weapons & Sigils

Staff icon Superior Sigil of Concentration icon Superior Sigil of Transference icon
Harrier's StaffSuperior Sigil of Concentration Superior Sigil of Transference
Axe icon Superior Sigil of Concentration icon
Harrier's AxeSuperior Sigil of Concentration
Warhorn icon Superior Sigil of Transference icon
Harrier's WarhornSuperior Sigil of Transference

Trinkets

Quiver of a Thousand Arrows icon
Magi's Backpiece
Black Ice Earring icon
Harrier's Accessory
Asgeir's Talisman icon
Harrier's Accessory
Asgeir's Amulet icon
Harrier's Amulet
Black Ice Band icon
Harrier's Ring
Mistborn Band icon
Magi's Ring

Food

Bowl of Fruit Salad with Mint Garnish icon Bountiful Maintenance Oil icon
Bowl of Fruit Salad with Mint Garnish Bountiful Maintenance Oil

Infusions

Healing WvW Infusion icon
18xHealing Infusion

Utility Skills

Pets

Juvenile Electric Wyvern icon Juvenile Fanged Iboga icon
Juvenile Electric Wyvern Juvenile Fanged Iboga
copied

Skill usage

Burst healing

  1. Celestial Avatar
  2. Lunar Impact
  3. Rejuvenating Tides
  4. Lunar Impact

In addition:

  1. Astral Wisp
  2. Ancestral Grace
  3. Healing Spring if you are running it

You can use Ancestral Grace, Call of the Wild, and/or Lunar Impact inside Sublime Conversion to blast the water field for additional healing.

Condition cleansing

  1. Celestial Avatar
  2. Seed of Life
  3. Lunar Impact into seed light field
  4. Seed of Life before exiting CA

In addition:

  1. Healing Spring if you are running it

This build provides 25 stacks of Might, Regeneration and Protection for your squad, Swiftness and Fury for your party. It also provides high amounts of healing, CC and also unique buffs in form of Frost Spirit, Sun Spirit and Spotter.

Build Fundamentals

A popular misconception of Druid’s Celestial Avatar (CA) is the assumption that its main healing tool of this build. While this is not false, for the most part, CA will be used to stack boons, while most of your healing will come from Regeneration. That’s why during the fight you shouldn’t cap in Celestial Avatar form, instead, you should jump in, stack might with Grace of the Land, and jump out.

That being said, you absolutely should utilize whatever healing abilities you have to help your group when in Celestial Avatar form, and if needed, you should delay CA if you know burst healing will be required soon.

Be aware of your spirits, summon Water Spirit, Frost Spirit, Sun Spirit and Stone Spirit at the start of each fight. Use their active abilities off cooldown. If the squad moves away from them, use their active abilities to reposition them. Summon Spirit of Nature and use its active ability when you need emergency healing or revives.

Throughout the fight, you will want to utilize Quick Draw to shorten the cooldown of your skills (entering and exiting CA will count as Weapon Swap too). The most popular strategy is to use it on Call of the Wild for Fury (which you have least of). For example, you should start each fight on Staff and immediately swap to Axe/Warhorn. Use Call of the Wild and then go into Celestial Avatar.

As an additional utility, you can use Sublime Conversion to deal with projectiles by turning them into healing bolts and use your Ancestral Grace for mobility (to perform some skips in several maps).

Might stacking

Go into Celestial Avatar as soon as you have the full astral force and use Rejuvenating Tides, Seed of Life, Lunar Impact, and Natural Convergence to restack Might but keep in mind Natural Convergence will lock you in longer animation.

Downtime

If you don’t have CA available, use all Axe/Warhorn skills off cooldown. If you’re on Staff, try to stand slightly behind the group and use for Solar Beam extra healing.

When swapping to Staff, use Astral Wisp first if it’s off cooldown to proc Quick Draw as it’s most valuable healing tool on this weapon. And when swapping to Axe/Warhorn, use Call of the Wild first if it’s off cooldown to proc Quick Draw.

CC (Crowd Control)

Have your pet attack the boss at the start of the fight. Hold off on using its skills as you will need them for CC.

Alternatives

Pets

Juvenile Fanged Iboga for Juvenile Rock Gazelle if you need more CC.

Juvenile Electric Wyvern for:

Utility Skills

Water Spirit for:

Frost Spirit or Sun Spirit for:

Spirit of Nature for:

Traits

Celestial Shadow for Verdant Etching if you are actively using Glyphs to reduce their cooldown.

If Might for the entire Squad is covered by somebody else, swap Grace of the Land for Lingering Light.

And finally, you can swap the whole Skirmishing trait line for Marksmanship 323, if you are using longbow to push adds on Soulless Horror.

Armor

Illustrious Visage icon Superior Rune of the Monk icon
Harrier's HelmSuperior Rune of the Monk
Illustrious Shoulderguard icon Superior Rune of the Monk icon
Harrier's ShouldersSuperior Rune of the Monk
Illustrious Guise icon Superior Rune of the Monk icon
Harrier's ChestSuperior Rune of the Monk
Illustrious Grips icon Superior Rune of the Monk icon
Harrier's GlovesSuperior Rune of the Monk
Illustrious Leggings icon Superior Rune of the Monk icon
Harrier's LegsSuperior Rune of the Monk
Illustrious Striders icon Superior Rune of the Monk icon
Harrier's BootsSuperior Rune of the Monk

Weapons & Sigils

Staff icon Superior Sigil of Concentration icon Superior Sigil of Transference icon
Harrier's StaffSuperior Sigil of Concentration Superior Sigil of Transference
Longbow icon Superior Sigil of Concentration icon Superior Sigil of Transference icon
Harrier's LongbowSuperior Sigil of Concentration Superior Sigil of Transference

Trinkets

Quiver of a Thousand Arrows icon
Magi's Backpiece
Black Ice Earring icon
Harrier's Accessory
Asgeir's Talisman icon
Harrier's Accessory
Asgeir's Amulet icon
Harrier's Amulet
Black Ice Band icon
Harrier's Ring
Mistborn Band icon
Magi's Ring

Food

Bowl of Fruit Salad with Mint Garnish icon Bountiful Maintenance Oil icon
Bowl of Fruit Salad with Mint Garnish Bountiful Maintenance Oil

Infusions

Healing WvW Infusion icon
18xHealing Infusion

Utility Skills

Pets

Juvenile Electric Wyvern icon Juvenile Fanged Iboga icon
Juvenile Electric Wyvern Juvenile Fanged Iboga
copied

This build modification is optimized version of Druid specifically for handling mechanics of Soulles Horror raid boss in Wing 5.

Just like a normal Heal Druid, this build provides 25 stacks of Might, Regeneration and Protection for your squad, Swiftness and Fury for your party but they come from a different source. Please see the original Heal Druid build first as it contains the basic information on how to play Druid.

Build fundamentals

The biggest change compared to the original Heal Druid build is the absence of Warhorn. Despite this, you still provide Fury and Swiftness to your party with Clarion Bond. Outside of pushing (which you should prioritize above everything else) your role stays the same, stack Might as usual, provide Fury by constantly triggering Clarion Bond and heal/cleanse your group.

Opener and initial boon stacking

  1. Start the rotation on your Staff
  2. Astral Wisp to start healing instantly
  3. Sublime Conversion on the stacking group
  4. Position yourself inside Sublime Conversion and swap your pets to trigger Clarion Bond
  5. Enter Celestial Avatar and stack Might

Main push loop

  1. Start on your Staff
  2. Astral Wisp if you can to keep up the healing while you can focus on pushing
  3. Weapon Swap to Longbow as soon as you see the Tormented Dead
  4. Let the Tormented Dead get closer to the group (wait for around 2 seconds)
  5. Use Glyph of the Tides to push Tormented dead closer to the center of the group so Necromancers can Epidemic
  6. Move closer to the Tormented Dead and Point-Blank Shot to push it maximum distance
  7. Fill with Rapid Fire and Barrage until you can Weapon Swap to Staff

Important notes

Enter Celestial Avatar when pressure is high or you just pushed the Tormented Dead and switched to staff, to provide healing and Might

While in Staff, keep using Astral Wisp and Ancestral Grace into Sublime Conversion, Weapon Swap should be available every time you need to begin your Push loop

CC (Crowd Control)

For CC, prioritise using pet CC, Primal Echoes and Lunar Impact. Try not to use Glyph of the Tides and Point-Blank Shot for regular CC since you need them for pushing.

Alternatives

Pets

You can swap Juvenile Rock Gazelle for Juvenile Jacaranda if you need extra Immobilize.

Utility Skills

Water Spirit for:

Traits

Windborne Notes for Spirited Arrival if you have issues upkeeping Fury in your party.

Latest video

Latest Hardstuck video

Streams

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