Healing Springif you are running it
Heal Druid is a long-standing build that can provide
A popular misconception is an assumption that Druid’s
That being said, you absolutely should utilise whatever healing abilities you have to help your group when in
Be aware of your spirits, summon
Use spirits’ active abilities off cooldown and in range of your party to upkeep permanent
Throughout the fight, you will want to utilize
Stand slightly behind the group when using
Have your pet attack the boss at the start of the fight. Hold off on using its skills as you will need them for CC.
Vine Surge Winter's Bite Call of the Wild Natural Convergence Primal EchoesSwapping to Staff or Celestial Avatarwill trigger this. Call of the Wild Lunar Impact Fang Grapple Head Toss Lightning Assault
Electric Wyvernif you need more CC. SmokescaleFor a smoke field if you have multiple Mirages in your squad.
Healing Springif you need extra condition cleanse. Take Trapper's Expertisein Skirmishing trait line and Cultivated Synergyin Druid trait line. Glyph of Rejuvenationif you need even more burst healing (while in Celestial Avatar). Take Verdant Etchingin Druid trait line. Glyph of the Tidesfor CC or to push enemies away (Vale Guardian, Soulless Horror). "Search and Rescue!"for a long-range revive on an ally. "Protect Me!"for a party-wide stunbreak and self Protectionand barrier. Storm Spiritif you struggle with Furyor to CC. Glyph of Equalityfor extra CC or a stunbreak and Stability(while in Celestial Avatar). Entanglein fights where you need extra Immobilize. Glyph of the Starsto remove conditions, heal and provide Stabilityor to revive allies, heal and provide Stability Regenerationand Vigor(while in Celestial Avatar).
Verdant Etchingif you are actively using Glyphs to reduce their cooldown.
Spirited Arrivalif you don’t swap your pet often to benefit from a more passive bonus of lower Warhorn cooldowns.
Pusher Heal Druid is a slight modification of Heal Druid specifically for handling the mechanics of Soulless Horror raid boss in Wing 5.
The biggest change compared to the original Heal Alacrity Druid build is the absence of Warhorn. Despite this, you still provide
Opener and initial boon stacking
- Start the rotation on your Staff
Astral Wispto start healing instantly Sublime Conversionon the stacking group
- Position yourself inside
Sublime Conversionand swap your pets to trigger Clarion Bond
Celestial Avatarand stack Might
Main push loop
- Start on your Staff
Astral Wispif you can to keep up the healing while you can focus on pushing Weapon Swapto Longbow as soon as you see the Tormented Dead
- Let the Tormented Dead get closer to the group (wait for around 2 seconds)
Glyph of the Tidesto push Tormented dead closer to the center of the group so Necromancers can Epidemic
- Move closer to the Tormented Dead and
Point-Blank Shotto push it maximum distance
- Fill with
Rapid Fireand Barrageuntil you can Weapon Swapto Staff
While in Staff, keep using
Healing Springif you need extra condition cleanse. Take Cultivated Synergyin Druid trait line. Glyph of Rejuvenationif you need even more burst healing (while in Celestial Avatar).