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Heal Alacrity Druid
August 2022

Instanced PvE
Support

Armor

Illustrious Visage icon Superior Rune of the Monk icon
Harrier's HelmSuperior Rune of the Monk
Illustrious Shoulderguard icon Superior Rune of the Monk icon
Harrier's ShouldersSuperior Rune of the Monk
Illustrious Guise icon Superior Rune of the Monk icon
Harrier's ChestSuperior Rune of the Monk
Illustrious Grips icon Superior Rune of the Monk icon
Harrier's GlovesSuperior Rune of the Monk
Illustrious Leggings icon Superior Rune of the Monk icon
Harrier's LegsSuperior Rune of the Monk
Illustrious Striders icon Superior Rune of the Monk icon
Harrier's BootsSuperior Rune of the Monk

Weapons & Sigils

Axe icon Superior Sigil of Transference icon
Harrier's AxeSuperior Sigil of Transference
Warhorn icon Superior Sigil of Concentration icon
Harrier's WarhornSuperior Sigil of Concentration
Staff icon Superior Sigil of Transference icon Superior Sigil of Concentration icon
Harrier's StaffSuperior Sigil of Transference Superior Sigil of Concentration

Trinkets

Quiver of a Thousand Arrows icon
Harrier's Backpiece
Black Ice Earring icon
Harrier's Accessory
Asgeir's Talisman icon
Harrier's Accessory
Asgeir's Amulet icon
Harrier's Amulet
Black Ice Band icon
Magi's Ring
Mistborn Band icon
Harrier's Ring

Food

Bowl of Fruit Salad with Mint Garnish icon Bountiful Maintenance Oil icon
Bowl of Fruit Salad with Mint Garnish Bountiful Maintenance Oil

Infusions

Healing WvW Infusion icon
18xHealing Infusion

Utility Skills

Pets

Juvenile Fanged Iboga icon Juvenile Rock Gazelle icon
Fanged Iboga Rock Gazelle
copied

Skill usage

Burst healing

  1. Celestial Avatar
  2. Lunar Impact
  3. Rejuvenating Tides
  4. Lunar Impact

In addition:

  1. Astral Wisp
  2. Ancestral Grace
  3. Healing Spring if you are running it

You can use Ancestral Grace, Call of the Wild, and/or Lunar Impact inside Sublime Conversion to blast the water field for additional healing.

Condition cleansing

  1. Celestial Avatar
  2. Seed of Life
  3. Lunar Impact into seed light field
  4. Seed of Life before exiting CA

In addition:

  1. Healing Spring if you are running it

Heal Druid is a long-standing build that can provide Alacrity, Regeneration, Protection, Swiftness, Vigor, Fury for your party as well as bulk of Might. It also provides moderate amounts of healing with a more bursty healing profile and high amounts of Crowd Control.

Build Fundamentals

A popular misconception is an assumption that Druid’s Celestial Avatar is the primary healing tool of this build. While this is not entirely false, your priority will be to always upkeep boons on your party, and outside Celestial Avatar you will have multiple healing sources to help you keep your group HP high, the main one being Regeneration.

That being said, you absolutely should utilise whatever healing abilities you have to help your group when in Celestial Avatar form, and if needed, you should delay Celestial Avatar if you know burst healing will be required soon.

Be aware of your spirits, summon Water Spirit, Frost Spirit, Sun Spirit, and Stone Spirit at the start of each fight (you need at least 3 spirits outside elite to upkeep your Alacrity with full Harrier build).

Use spirits’ active abilities off cooldown and in range of your party to upkeep permanent Alacrity with Nature's Vengeance. If you know that fight mechanics will force you to move soon, delay using spirit active abilities.

Summon Spirit of Nature and use its active ability when you need emergency revives.

Throughout the fight, you will want to utilize Quick Draw to shorten the cooldown of your skills (entering and exiting Celestial Avatar will count as Weapon Swap too). The most popular strategy is to use it on Call of the Wild for Fury and Might (which you have least of). For example, you should start each fight on Staff and immediately swap to Axe/Warhorn. Use Call of the Wild and then go into Celestial Avatar.

As an additional utility, you can use Sublime Conversion to deal with projectiles by turning them into healing bolts and use your Ancestral Grace for mobility (to perform some skips in several maps).

Downtime

If you don’t have Celestial Avatar available, use all Axe/Warhorn skills off cooldown. If you’re on Staff, try to stand slightly behind the group and use for Solar Beam extra healing. You can produce more heals with Astral Wisp and blasting Water field from Sublime Conversion with Ancestral Grace and Call of the Wild.

When swapping to Staff, use Astral Wisp first if it’s off cooldown to proc Quick Draw as it’s most valuable healing tool on this weapon. And when swapping to Axe/Warhorn, use Call of the Wild first if it’s off cooldown to proc Quick Draw.

If you don’t need your pet’s skills, swap your pet off-cooldown for extra Vigor and Fury from Spirited Arrival.

Crowd Control

Have your pet attack the boss at the start of the fight. Hold off on using its skills as you will need them for CC.

Alternatives

Pets

Swap Fanged Iboga for Electric Wyvern if you need more CC.

Rock Gazelle for:

Utility Skills

Water Spirit for:

Sun Spirit for:

Spirit of Nature for:

Traits

Celestial Shadow for Verdant Etching if you are actively using Glyphs to reduce their cooldown.

If Might for the party is covered by somebody else, swap Grace of the Land for Lingering Light for a significant healing boost while in Celestial Avatar.

Swap Spirited Arrival to Windborne Notes if you don’t swap your pet often to benefit from a more passive bonus of lower Warhorn cooldowns.

Armor

Illustrious Visage icon Superior Rune of the Monk icon
Harrier's HelmSuperior Rune of the Monk
Illustrious Shoulderguard icon Superior Rune of the Monk icon
Harrier's ShouldersSuperior Rune of the Monk
Illustrious Guise icon Superior Rune of the Monk icon
Harrier's ChestSuperior Rune of the Monk
Illustrious Grips icon Superior Rune of the Monk icon
Harrier's GlovesSuperior Rune of the Monk
Illustrious Leggings icon Superior Rune of the Monk icon
Harrier's LegsSuperior Rune of the Monk
Illustrious Striders icon Superior Rune of the Monk icon
Harrier's BootsSuperior Rune of the Monk

Weapons & Sigils

Longbow icon Superior Sigil of Transference icon Superior Sigil of Concentration icon
Harrier's LongbowSuperior Sigil of Transference Superior Sigil of Concentration
Staff icon Superior Sigil of Transference icon Superior Sigil of Concentration icon
Harrier's StaffSuperior Sigil of Transference Superior Sigil of Concentration

Trinkets

Quiver of a Thousand Arrows icon
Harrier's Backpiece
Black Ice Earring icon
Harrier's Accessory
Asgeir's Talisman icon
Harrier's Accessory
Asgeir's Amulet icon
Harrier's Amulet
Black Ice Band icon
Magi's Ring
Mistborn Band icon
Harrier's Ring

Food

Bowl of Fruit Salad with Mint Garnish icon Bountiful Maintenance Oil icon
Bowl of Fruit Salad with Mint Garnish Bountiful Maintenance Oil

Infusions

Healing WvW Infusion icon
18xHealing Infusion

Utility Skills

Pets

Juvenile Electric Wyvern icon Juvenile Rock Gazelle icon
Electric Wyvern Rock Gazelle
copied

Pusher Heal Druid is a slight modification of Heal Druid specifically for handling the mechanics of Soulless Horror raid boss in Wing 5.

Just like Heal Druid, this build provides Alacrity, Regeneration, Protection, Swiftness, Vigor, Fury for your party as well as bulk of Might.

Build fundamentals

The biggest change compared to the original Heal Alacrity Druid build is the absence of Warhorn. Despite this, you still provide Fury and Swiftness to your party with Clarion Bond. Outside of pushing (which you should prioritise above everything else) your role stays the same, stack Might as usual, provide Fury by constantly triggering Clarion Bond and heal/cleanse your group.

Opener and initial boon stacking

  1. Start the rotation on your Staff
  2. Astral Wisp to start healing instantly
  3. Sublime Conversion on the stacking group
  4. Position yourself inside Sublime Conversion and swap your pets to trigger Clarion Bond
  5. Enter Celestial Avatar and stack Might

Main push loop

  1. Start on your Staff
  2. Astral Wisp if you can to keep up the healing while you can focus on pushing
  3. Weapon Swap to Longbow as soon as you see the Tormented Dead
  4. Let the Tormented Dead get closer to the group (wait for around 2 seconds)
  5. Use Glyph of the Tides to push Tormented dead closer to the center of the group so Necromancers can Epidemic
  6. Move closer to the Tormented Dead and Point-Blank Shot to push it maximum distance
  7. Fill with Rapid Fire and Barrage until you can Weapon Swap to Staff

Important notes

Enter Celestial Avatar when damage pressure is high or you just pushed the Tormented Dead and switched to staff, to provide healing and Might.

While in Staff, keep using Astral Wisp and Ancestral Grace into Sublime Conversion. If you Weapon Swap to staff right after pushing the tormented dead, you will be able to swap back to longbow every time you need to begin your Push loop.

Crowd Control

For CC, prioritise using your pets’ CC, Primal Echoes and Lunar Impact. Try not to use Glyph of the Tides and Point-Blank Shot since you need these abilities for pushing.

Alternatives

Pets

You can swap Electric Wyvern for Jacaranda if you need extra Immobilize.

Utility Skills

Water Spirit for:

Traits

If Might for the party is covered by somebody else, swap Grace of the Land for Lingering Light for significant healing increase while in Celestial Avatar.

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