skip to content
Buy Guild Wars 2: Janthir Wilds and support Hardstuck!
  • Any Gamemode
  • Any Role
  • Any Labels
    Difficulty

    Healbreaker
    October 2024

    PvP
    Support

    Traits

    PvP Amulet & Rune

    Weapons & Sigils

    Sword
    Warhorn
    Staff

    Weapon Skills

    Utility Skills

    copied

    Healbreaker is a variation of support warrior that combines instantcast healing from with the utility of the Spellbreaker profession. Healbreaker is overshadowed by Support Chrono and Support Guardian in the current meta, but it provides unique advantages and buffs that can make it situationally useful.

    Healing and Cleanse

    Your main source of healing comes from , which is an instant heal on each shout use. Healbreaker has access to four shouts – , , and are all instant cast, while has a cast time.

    Staff gives you access to great healing and cleanse: , , , and Path to Victory all grant healing and boons to allies. In teamfights, you can engage with and Path to Victory, reset it with , and Path to Victory again while spamming your shouts for extra heals.

    Most of your value is going to come from using shouts for their AOE support to keep your team healthy over longer teamfights, but you can also take advantage of your shouts being instant cast to quickly re-sustain allies by combining skills like , , , and at the same time for a burst of healing and cleanse.

    Similar to support guardian, healbreaker’s personal sustain scales with the number of allies nearby since you’ll continually be healing from for each ally you give to with and . Since the buff, now grants allies in addition to the extra damage and cleanse. Try to use this either to help cleave a down or when your team is focusing a target. share is especially powerful for classes like Willbender that lack access on their own.

    Utility/CC

    Unlike other supports, healbreaker has excellent offensive CC and utility options. Because you don’t have to channel your healing like Tempest overloads or Guardian heals, healbreaker can take advantage of its weapon skills and profession mechanics to pump out cc and boonrip.

    Since this build runs and , you’re going to be applying several debilitating conditions every time you use ; this, along with the proc, can be particularly valuable into classes like Harbinger  that spam and .

    and both act as effective stuns, meaning they daze and apply from is an excellent stun, and all of your cc is removing boons because of and . Your burst skills are also quite useful; is unblockable and removes 2 boons, and is a fairly long .

    Healbreaker has a few good mobility skills. Sword has and Staff has and .

    For a more offensive version of the build, see the Hammer Variation.

    Banner

    is distinct from other revive utilities due to its flexibility and dual purpose. Instead of only reviving downed allies, it also finishes downed enemies within the radius. can be used to shift a teamfight in either way, and can even be precast to revive you if you’re going to go down.

    Remember that the stomp and revive radii for the banner are different, the outer radius is the revive and the inner radius is the stomp.

    has become a more competitive choice since the nerfs to other revive utilities and the buff that gave it share. Try to use for the   before you start casting ; it has a two-second cast time and is easily interrupted by a Thief or Mesmer .

    Traits

    PvP Amulet & Rune

    Weapons & Sigils

    Hammer
    Staff

    Weapon Skills

    Utility Skills

    copied

    Rotation

    1. Weapon Swap

    Healbreaker is a variation of support warrior that combines instantcast healing from with the utility of the Spellbreaker profession. Healbreaker is overshadowed by Heal Tempest and Support Guardian in the current meta, but it provides unique advantages and buffs that can make it situationally useful.

    Healing and Cleanse

    Your main source of healing comes from , which is an instant heal on each shout use. Healbreaker has access to four shouts – , , and are all instant cast, while has a cast time.

    Most of your value is going to come from using shouts for their AOE support to keep your team healthy over longer teamfights, but you can also take advantage of your shouts being instant cast to quickly re-sustain allies by combining skills like , , , and at the same time for a burst of healing and cleanse.

    Similar to support guardian, healbreaker’s personal sustain scales with the number of allies nearby since you’ll continually be healing from for each ally you give to with and . Since the buff, now grants allies in addition to the extra damage and cleanse. Try to use this either to help cleave a down or when your team is focusing a target. share is especially powerful for classes like Willbender that lack access on their own.

    Utility/CC

    Unlike other supports, healbreaker has excellent offensive CC and utility options. Because you don’t have to channel your healing like Tempest overloads or Guardian heals, healbreaker can take advantage of its weapon skills and profession mechanics to pump out cc and boonrip.

    Since this build runs , you’re going to be applying several debilitating conditions every time you use .

    In your Hammer set, you have 4 forms of hard cc: daze, stun, knockdown, and knockback. A common way to sequence your ccs is   . Executing this combo properly should keep someone locked down for at least 5 seconds, depending on if you land the . All of these ccs are also removing boons thanks to .

    Remember that resets your and . Hitting a foe with a burst chains them to you with , which pulls them back if they get too far from you. You can use this either to keep someone in a teamfight so they can be focused, or actively run away from them for the cc, either to pull them into your team or start a cc chain.

    Healbreaker has a few good mobility skills. The most important one is but can also be used to cover a good amount of distance, especially with the reset.

    For a more defensive version of the build, see the Dagger/Shield Variation.

    Banner

    is distinct from other revive utilities due to its flexibility and dual purpose. Instead of only reviving downed allies, it also finishes downed enemies within the radius. can be used to shift a teamfight in either way, and can even be precast to revive you if you’re going to go down.

    Remember that the stomp and revive radii for the banner are different, the outer radius is the revive and the inner radius is the stomp.

    has become a more competitive choice since the nerfs to other revive utilities and the buff that gave it share. Try to use for the   before you start casting ; it has a two-second cast time and is easily interrupted by a Thief or Mesmer .

    Latest video

    Latest Hardstuck video

    Streams

    We use cookies to provide necessary website functionality, improve your experience and analyze our traffic. By using our website, you agree to our Privacy Policy and our cookies usage.
    Got it!