Guild Wars 2 Guides
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Strike missions
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Decima, the Stormsinger
Decima, while a relatively scripted boss, is nonetheless a spectacle to behold with quite a few moving parts. Access to multiple sources of subgroup-wide Stability is highly recommended, and one of the squad's players will have take on a kiting role at regular intervals in order to mitigate a one-shot mechanic and control the flow of the encounter in the later phases.
Temple of Febe
Cerus, the Glaive of House Nephus, is a "build-a-boss"-type encounter where squads are able to choose which of his sin-themed attacks get stronger during dedicated split phases. Failing most of these mechanics will slowly but permanently power up the boss, which can make his desperation phase at the end of the fight much more threatening!
Lonely Tower (CM)
Lonely Tower Challenge Mode raises the stakes with tougher mechanics and new phases. Swift execution and precise orb management are essential to overcome the escalating challenges
Silent Surf (CM)
Skip straight to a punishing final boss fight in Silent Surf Challenge Mode, where mechanics hit harder, and precision is key. Coordination is crucial to survive the intense battle that awaits.
Lonely Tower
Immediately following the foundation of the Astral Ward, Eparch finally returned to Tyria to strike back against Isgarren's "betrayal"–this time, with a full entourage. Help Isgarren, Mabon, and Dagda navigate the crumbling halls of the Wizard's Tower and push the Kryptis back where they came from.