Mesmers are very unique profession in the MMORPG world. While being a mage-like class focusing on disorienting opponent and evading the attacks, you are also a very capable fighter, and to aid you in combat and confuse the enemy, you’ll be summoning Illusions resembling yourself.
The main power damage weapons Mesmers can wield are Greatsword, Swords, and Focus, while more condition-focused weapons are Scepter, Torch, Pistol, and Staff.
If you don’t know anything about Guild Wars 2 profession, and you maybe are looking for a short comparison, check out our introductory guides:
Mesmer plays around summoning Illusions, which are created during combat, and when used in certain ways, they can provide a lot of personal damage or team-wide utility, or can be sacrificed to deliver powerful attacks.
There are two types of illusions: Phantasms and Clones.
Phantasms are short-lived illusions that will execute very strong attacks when generated, it is not uncommon to associate a phantasm with a utility purpose as well. For example, the phantasm generated from the
This type of illusion doesn’t last for long, once they finish their attack or special ability, they will disappear and a Clone will appear in their place.
Clones are long-lasting illusions that deal little damage, but they will persist over time as long as the player is in combat and the target is alive or until they are destroyed by either an enemy or the player themselves by Shattering.
They will spawn with the same weapon you are wielding while summoning them and will perform
For example, if a clone is generated with a sword in its hand, it will keep attacking with the
All main-hand weapons have a skill that will summon Clones, while off-hands have a skill that’s summoning Phantasm, and two-handed weapons have both of course.
At any point in time, the player can have an any number of phantasms alive limited only by skills that summon them.
However, there can only be three clones alive at any given point. If a new clone is created either by the player or by a phantasm, then the oldest persisting clone will be destroyed and replaced.
Shattering is the purposeful destruction of your Clones (not Phantasms) for a specific effect. The number of clones available for shattering is visible above your weapon skills as three small pink dots. As additional clones spawn, the pink dots will light up.
F1-4 skills are your Shatters, using any of those will destroy (“shatter”) your clones for an improved effect, although you can use them at any point in time, even without any active clones for the weakest effect.
Each of the available shatters serves a different purpose,
This type of skill has two parts to it, the passive bonus granted as long as the signet is not on cooldown, and the active element once activated, Signet will apply its active effect for a short duration, at the cost of disabling the passive bonus until the cooldown will finish.
Active effects of Mesmer’s skills are not tightly bound to the theme of the passive effect as it’s usually the case for other professions. Instead
While other signets’ active effects are the main value,
After an initial cast with a powerful effect, mantra skills flip into instant-cast abilities swith 2 charges. Each Mantra offers vastly different effects when used, from damage or healing to Crowd Control or its prevention. There is no elite Mantra.
Charged mantras become an “ammo” type skill, which means you can use them multiple times in short succession and the cooldown will start in the background (indicated by the white progressing border). If all charges are spent the skill will return to its original mantra form.
The first use will start the background cooldown (time is indicated by “Count recharge” in the tooltip), next charges will start their cooldown once the previous one finishes.
Utilities of this type offer condition cleanse,
This is one of the flagship skill types of Mesmers, by manipulating reality, you will be able to create an advantage in all game modes.
In some competitive builds,
A practically must-have skill for any PvP build is
Glamour skills are the domain of WvW and PvE, by manipulating energy and light, Mesmers create beautiful domes and effects granting allies reflection, boons, or even hiding them from the enemies.
And finally we have
The last skill type, Illusion, revolves around summoning powerful Phantasms and distracting Clones.
Phantasms summoned by this skill category often offer more utility over the ones summoned with weapon skills,
This trait line focuses on improving Shatters, Greatsword, and power damage directly and by synergizing with
What it’s all about (buffing, raw dmg, condition, stealing), spec theme basically
Due to the amount of damage increase, it’s hard to build power-based build without this specialization.
Dueling most noticeably improves Sword, Clones, and critical hit damage as well as offering some synergy to critical hits and good
While it’s dominated by what seems to be power-enhancing traits, condition builds often pick it up for the good condition synergy with your Shatters and Illusions via
For power builds in all game modes, 131 setup is almost always picked for the best value of critical hit damage increase from
This specialization revolves around the chaotic nature of some of your spells by adding sources of
This will be your defensive trait line, adding multiple healing sources, applying
Because there are no defensive support builds for Mesmer, Inspiration in PvE is rarely played, only Open World builds can benefit when swapping to it to defeat particularly strong enemies, traits like 322 are very good for that,
Illusions is a specialization focusing on enhancing anything that’s related to Clones, Phantasms, and Shatters, you can also boost Scepter and Torch.
It offers great synergy within the trait line, for example, a combination of
As you now know, Phantasm changes into Clones after the initial attack replacing previous clones if there were already 3 active. Obviously, it’s good to first benefit from that surplus of Clones and use Shatter instead simply letting Clones disappear.
More skilled players will properly time their Shatters, and while having max Clones already existing, they will use Shatters while summoned Phantasms performs its attack. This essentially reduces your time without the clones to a minimum.
Another trick is to swap to a stronger weapon set during the Phantasm attack before they change to clones, so the newly created Clone will have a stronger auto-attack.
After that, you’ll have
Try to get used to proper timing of Shattering and swapping weapons to control your Clones and Phantasms, and if you are playing with
A good practice is to “bundle” using your Phantasms together, quickly using Shatter before they will change into Clones, and using
If you are ready to start playing this profession we recommend a starter build that was created to help with the traditional leveling experience of the core profession.
If you are looking for more builds for all game modes, make sure to check your build guides.