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    Condition Alacrity Mirage
    May 2023

    Group PvE
    Offensive Support
    Low intensity icon Low intensity

    Traits

    Armor

    Ritualist's Helm
    Ritualist's Shoulders
    Ritualist's Chest
    Ritualist's Gloves
    Ritualist's Legs
    Ritualist's Boots

    Weapons & Sigils

     Staff
     Staff

    Trinkets

    Ritualist's Backpiece
    Ritualist's Accessory
    Ritualist's Accessory
    Ritualist's Amulet
    Ritualist's Ring
    Ritualist's Ring

    Food

    Weapon Skills

    Utility Skills

    copied

    Rotation

    Opener

    1. Dodge
    2. 3x
    3. into the  once your phantasms turned into clones.

    Loop

    1. 3x

    You can replace with or .

    Use off cooldown.

    Weapon Swap off cooldown while you have less than 50 Endurance (1 bar).

    Shatter Combo

    Shatter off cooldown using the following skill sequence:

    Target Stats

    10001000100010000000
    1000159225%150%00%0%

    Condition Alacrity Mirage can provide permanent and 25 to the party. Along with these boons, it can also provide a small amount of via and small amounts of , and via . It is a build with an interesting rotation and ranged DPS capabilities. Due to the high amount of it can apply, it is especially effective at fast-attacking bosses like Cairn, Soulless Horror, and Largos Twins.

    Generation of in this build is tied to the usage of which only becomes available after the player gains . The amount of generated is increased by each active staff clone so that should be used with 3 staff clones active for maximum boon generation. Gaining is partly tied to dodging which makes important for this build. Luckily, the build is self-reliant on this matter mainly due to and . The build also requires permanent to reach the required boon duration via . The standard build is not self-sufficient in this matter so you’ll need to rely on someone else granting to the subgroup. If there is no other source of , can be swapped to which will help maintain this boon permanently together with a slightly modified rotation that results in slightly less DPS.

    Optimized variant of this build utilizes shatters to achieve maximum damage output while also making the build more bursty due to the confusion spike from . Good management of clones is essential to maintain effectiveness while using this variant.

    Low intensity variant is a build variant that doesn’t focus on shattering and offers a very simple playstyle while still being very effective. It can generate its own while relying on teammates for 100% coverage of .

    Build fundamentals

    Ambush and Endurance Management

    Mirage uses Endurance as an offensive resource. Whenever you Dodge or pick up a (can be created by or ), you will gain which will give access to the ambush skill for you and your clones. is your primary source of damage while being the source of  and for your subgroup. Because of this core mechanic the build utilises Energy sigil on both weaponsets to gain access to as much as possible. As a general principle you never want to cap on Endurance in this build – this would mean something is wrong with your rotation.

    Clones

    Clones use your staff auto-attack and use a slightly worse version of whenever you gain . Because of this interaction, not interrupting attack animations of your clones is a major goal of every Mirage build. The rotation will maintain 3 clones most of the time only swaying away from this for shattering after which you would want to generate back 3 clones as soon as possible mainly utilising .

    You can summon Clones in the following ways:

    • Using ,
    • Using a Deception skill when you have at least one Clone (, , ),
    • can generate 2 Clones once the phantasms are done casting. This skill is usually only used in the opener.

    Note that summoning a new Clone while already having 3 Clones will destroy the oldest one.

    Clones don’t have which makes their cast times a lot slower than your own. If you don’t give your Clones enough time to finish their attacks between each usage of , you can cancel their own usage of resulting in a big DPS loss. For Alacrity Condition Mirage using 3 between each is enough time for your clones to finish their own and cast  once.

    A similar issue can occur if you summon a new Clone or shatter your Clones before they have finished casting their Ambush. To avoid this you should never use or right after using or cast without a reason. Make sure to not instantly shatter after using .

    Rotation Tips

    Most of your damage comes from your Clones using , and inflicting critical hits in the process which will proc the trait inflicting . Do not underestimate how strong your Clones are and try to always let them finish after each .

    Try to always stay at 3 Clones and avoid summoning extra ones with . If you want to use offensively, use it to position into a created by or .

    Make sure to pick up created by and . Don’t pick them up while you are using . This will immediately start a new cast essentially wasting the cast before.

    If you don’t need for CC you can use it off cooldown and replace one for it during your loop. It does decent damage and it can proc besides being a really strong combo field for your allies.

    Crowd Control

    Alternatives

    Traits

    If you have no , you can swap out with . You will have to adjust your rotation since it will dramatically reduce your Clone generation. You can follow the same opener but have to delay your for when is back off cooldown. Adjust the shatter combo to the following:

    • 3x

    Traits

    Armor

    Ritualist's Helm
    Ritualist's Shoulders
    Ritualist's Chest
    Ritualist's Gloves
    Ritualist's Legs
    Ritualist's Boots

    Weapons & Sigils

     Staff
     Staff

    Trinkets

    Ritualist's Backpiece
    Ritualist's Accessory
    Ritualist's Accessory
    Ritualist's Amulet
    Ritualist's Ring
    Ritualist's Ring

    Food

    Weapon Skills

    Utility Skills

    copied

    Rotation

    Opener

    1. Dodge

    Loop

    1. 3x

    You can replace with or .

    Use off cooldown.

    Weapon Swap off cooldown while you have less than 50 Endurance (1 bar).

    Target Stats

    10001000100010000000
    1000159225%150%00%0%

    Condition Alacrity Mirage can provide permanent and 25 to the party. Along with these boons, it can also provide a small amount of via and small amounts of , , and via . It is a build with an interesting rotation and ranged DPS capabilities. Due to the high amount of it can apply, it is especially effective at fast-attacking bosses like Cairn, Soulless Horror and Largos Twins.

    Generation of in this build is tied to the usage of which only becomes available after the player gains . The amount of generated is increased by each active staff clone so that should be used with 3 staff clones active for maximum boon generation. Gaining is partly tied to dodging which makes important for this build. Luckily, the build is self-reliant on this matter mainly due to and . The build also requires permanent to reach the required boon duration via . The standard build is not self-sufficient in this matter so you’ll need to rely on someone else granting to the subgroup. If there is no other source of , can be swapped to which will help maintain this boon permanently together with a slightly modified rotation that results in slightly less DPS.

    Optimized variant of this build utilizes shatters to achieve maximum damage output while also making the build more bursty due to the confusion spike from . Good management of clones is essential to maintain effectiveness while using this variant.

    Low intensity variant is a build variant that doesn’t focus on shattering and offers a very simple playstyle while still being very effective. It can generate its own while relying on teammates for 100% coverage of .

     

    Build fundamentals

    Ambush and Endurance Management

    Mirage uses Endurance as an offensive resource. Whenever you Dodge or pick up a (can be created by or ), you will gain which will give access to the ambush skill for you and your clones. is your primary source of damage while being the source of  and for your subgroup. Because of this core mechanic the build utilises Energy sigil on both weaponsets to gain access to as much as possible. As a general principle you never want to cap on Endurance in this build – this would mean something is wrong with your rotation.

    Low intensity variant has access to less generation as the rotation stays away from shattering. Traits such as or can’t be utilised while and will still provide a decent chunk of . You will want some generation coming from your subgroup in order to maintain full effectiveness of this build.

    Clones

    Clones use your staff auto-attack and use a slightly worse version of whenever you gain . Because of this interaction, not interrupting attack animations of your clones is a major goal of every Mirage build. The rotation will generate 3 clones at the start and maintain these.

    Clones don’t have which makes their cast times a lot slower than your own. If you don’t give your Clones enough time to finish their attacks between each usage of , you can cancel their own usage of resulting in a big DPS loss. For Alacrity Condition Mirage using 3 between each is enough time for your clones to finish their own and cast  once.

    If your clones somehow die, use and/or to get back up to 3 clones as soon as possible.

    Rotation Tips

    Most of your damage comes from your Clones using , and inflicting critical hits in the process which will proc the trait inflicting . Do not underestimate how strong your Clones are and try to always let them finish after each .

    Try to always stay at 3 Clones and avoid shattering in this low intensity variant. If you want to use offensively, use it to position into a created by or .

    Make sure to pick up created by and . Don’t pick them up while you are using . This will immediately start a new cast essentially wasting the cast before.

    If you don’t need for CC you can use it off cooldown and replace one for it during your loop. It does decent damage and it can proc besides being a really strong combo field for your allies.

    Crowd Control

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