June 2024

Condition Celestial Reaper

The main purpose of this build is to flood the enemy with , and , while also corrupting their boons. This is used in combination with other Celestial builds in your Zerg, mainly Celestial Firebrands. Your Conditions will be used as a cover for the  applied by your Firebrands, making it harder for the enemy to cleanse. All your applications apply thanks to the trait Deathly Chill, making Nightfall and Well of Darkness your primary skills. Your main sources of and in your traits are Chill of Death, Chilling Darkness, Chilling Nova and finally Shivers of Dread. All of these traits work together to apply those two conditions which become with Deathly Chill, making two non-damaging conditions add an additional damaging one. Your Relic of the Reaper makes your Shouts apply too. Use Executioner's Scythe to an enemy and create an…

Power Holosmith

This is a heavy-hitting power build setup meant to generate and cleave downstate enemies. Be careful with your Rifle skills, do not use them into enemy reflecting skills otherwise you will hit your allies. Your healing skill A.E.D. is a powerful anti-downstate self utility, use it when you feel like you are about to go down. Use the utilities in your Flamethrower and Elixir Gun to generate AoE pressure and at the same time provide some supporting boons to allies. Blunderbuss and Jump Shot are part of your short burst with your Explosive Entrance. Use Laser Disk in melee range to hit as many enemies as possible. Aim Prime Light Beam and launch enemies hit, additionally trigger Big Boomer increasing the damage. Prime Light Beam Overcharged Shot Net Shot

Condition Celestial Firebrand

This build is meant to be a hybrid-support-damage setup, which will bring healing, boons and damage. Your damage distribution is roughly 60-40 for Power vs Condition Damage, this build is not strictly about conditions! Your Condition Damage is carried by Shattered Aegis which will activate Mystic Rebuke whenever your applied is broken and activating Permeating Wrath as much as possible. Your sources of are: Shield of Judgment Protector's Strike Rejuvenating Respite as your third charge of Mantra of Solace Epilogue: Unbroken Lines in your Tome of Courage To trigger Permeating Wrath often, use the AoEs you have access to such as Chapter 4: Scorched Aftermath, Purging Flames, Symbol of Vengeance and Symbol of Faith. Chapter 3: Valiant Bulwark is also a strong skill to reflect projectiles and proc your Permeating Wrath. Remember that "Stand Your Ground!" is NOT a group stun-break, it’s…

Confusion Virtuoso

This Confusion Virtuoso is a great setup made for World vs World roaming. Unlike common Condition Virtuoso builds, this one does not rely on Jagged Mind to apply . Instead, you apply and with your Shatters, Scepter, Pistol, and Axe. Your sources of will be Bladesong Sorrow, Confusing Images, Magic Bullet and Axes of Symmetry. The build sustains itself through blocking with Echo of Memory, Illusionary Counter, and when you use a Shatter thanks to Bladeturn Refrain and your Relic of the Defender. Additionally, your Shatters provide important boons with Bountiful Disillusionment. Stock up Blades by blocking or evading through Psychic Riposte, summoning clones, and Blade Renewal. Use your Superior Sigil of Celerity to gain by doing a Magic Bullet into Confusing Images combo. Bladesong Sorrow inflicts additional stacks through Cry of Pain and all your Shatters inflict additional through…

Power Quickness Berserker

Power Quickness Berserker is a support DPS build that provides permanent and . It has the option to bring a Banner for additional support or extra Crowd Control (CC) for a DPS loss. Power Quickness Berserker uses a combination of weapon skills to build adrenaline for Primal Burst skills and also uses Rage skills and Primal Burst skills to extend the duration of Berserk. The build utilizes Axe Mastery to gain fast and reliable adrenaline through critical hits. Heat the Soul shares and in an area around you whenever you use a Burst skill. You have the ability to permanently be in Berserk. The goal of your rotation is to use as many Primal Burst skills as possible. On Axe you need to hit your target 3 times to generate enough Adrenaline for the next Decapitate. To achieve this you…

Power Reaper

This Reaper build is the go-to choice for players looking to make a significant impact in the current melee meta in Guild Wars 2’s World vs World battles. With its unique blend of area damage, unblockable boon removal, burst damage, Pull’s/Stun’s and sustained pressure the Reaper excels at breaking up enemy squads, disrupting formations, and applying pressure where it’s needed most. While it has its weaknesses in ranged fights, mastering the Reaper’s mechanics and strategic positioning can turn you into a force to be reckoned with on the WvW battlefield. So, gear up, embrace the darkness, and lead your allies to victory as a fearsome Reaper. Embrace the Reaper’s build, dominating WvW with versatile power. Control battles through AoE pressure, burst foes with “Gravedigger,” and remove boons with “Unholy Feast” Employ “Reaper’s Shroud” for 50% damage reduction. Master crowd control…

Condition Herald

Condition Herald is a tanky teamfight DPS that focuses on burst and damage. This build is sturdy, so don’t be afraid to follow the teamfight target and pressuring it as hard as you can as long as you’re not focused by damage dealers. Combo with Embrace the Darkness when sticking to targets to deal significant condition damage and utilize Legend Swapping trait procs to help your bursts. The damage this build does can be boiled down to a rotation more easily than most PvP builds. You want to try and execute this rotation or something close to it on the teamfight target. this is usually most effective against a support. There’s seveal things to understand about the rotation and how this build deals its damage: Legendary Demon Stance is where you can deal significantly more damage, but are more vulnerable.…

Power Willbender

Power Willbender is a powerful, fast-paced DPS build with a free-flowing rotation. This build can be easy to pick up but difficult to master, as optimization requires avoiding as many hits as possible to upkeep Unscathed Contender. Always maintain the effect of a Virtue skill to reduce the cooldowns of your weapon skills via Restorative Virtues: Use Rushing Justice off-cooldown. Flowing Resolve and Crashing Courage can also be used, however Crashing Courage should be kept available to refresh if necessary. The main damaging skills are Whirling Wrath and Symbol of Resolution on Greatsword, so the focus will be to reset and use these as often as possible. Maintain Symbols under enemies at all times (Symbol of Resolution, Symbol of Blades) to increase damage via Symbolic Avenger. Instead of a strict rotation, this build uses the main damage skills in each weapon set…

Defense Spellbreaker

Mobile and bursty build with decent team fight potential. However, the main value you get from this build is its 1v1 potential as well as its 1v2 potential. This build has good consistent damage, and excellent survivability. You have a variety of hard-hitting skills to keep throwing at your opponent in a 1v1 to eventually overwhelm them when they run out of defensives. Most notably, Path to Victory hits hard, applies Magebane Tether, and is hard to avoid. Good followups include Valiant Leap, Aura Slicer, Impale -> Rip and Breaching Strike. The counterattack on Riposte also hits very hard, so make sure to hit it as well. You should also use your various CCs and Magebane Tether to help setup the aforementioned skills. Your CCs mostly include Snap Pull, Full Counter, Disrupting Stab, Bull's Charge and Rampage. Your CCs also…

Support Vindicator

The Vindicator elite specialization offers Revenants a remarkable option for excelling as a supportive force within any group. Boasting not only potent support abilities but also remarkable self-sustainability, Vindicator has become even more formidable due to recent balance adjustments. These changes have breathed new life into the favoured legend, Ventari, elevating its effectiveness. Additionally, Saint Viktor continues to be a vital component of your support build, remaining a cornerstone despite the adjustments it has undergone. The build is best described as a Healer and condition cleanser that offers support to players that are on and off of tag. Vindicator is able to easily provide huge heals, cleanses, barrier, stun breaks and some boons either over time or in a burst.  However where it really shines is in it’s ability to heal and it can also do this from 900 range…

Hammer Catalyst

Hammer Catalyst is a high damage duelist; its DPS on top of boon support from Depth of Elements allows it to be great even in larger fights where Elementalist typically suffers. Unlike typical Elementalist builds, hammer has a high focus on mitigating incoming damage rather than resustaining through it. Your best defensive skills are Fortified Earth, Conjure Earth Shield, and Immutable Stone. Upkeeping auras specifically and significantly boost your sustain in most matchups, and frequently comboing into them can even win certain duels by themselves. Catalyst also has a stricter attunement rotation than typical Elementalist builds, the majority of the time you will follow the pattern: Earth Attunement, into Air Attunement, into Fire Attunement, into Water Attunement, into Earth Attunement and looping from there. This is because it will generate you the most and while also providing you the best…

Tactics Warrior

Tactics warrior is a core duelist build similar to Bladesworn  that takes advantage of shouts and Relic of Zakiros for self-sustain and survivability. Core warrior is not currently meta, but can hold many 1v1 matchups and be effective as a side-noder if played properly. This build is very simple to understand and execute, making it ideal for new players without access to expansions. Tactics Warrior does good damage by buffing itself with 25 might and unique modifiers like peak performance. Some of your hardest hitting abilities are your burst skills, Eviscerate and Arcing Slice , and Throw Axe which can randomly hit up to 8k. You can cap yourself easily with "For Great Justice!" and Forceful Greatsword , make sure to do so for large crits on your burst skills. Your basic combos all revolve around Bull's Charge or Rampage…

Terrormancer

Core terrormancer is a tanky alternative to other dps necromancer builds. Terrormancer offers great team utility and damage along with an enormous 31k HP pool from Carrion Amulet and a second health bar from Death Shroud . is a special condition that makes opponents flee away from you, and this build is built around spamming it as much as possible. Terrormancer relies on chaining and combining it with Terror to deal high damage while keeping opponents cc locked. Terrormancer also has high amounts of and and decent passive power damage. As a condition necromancer, one of your most powerful tools is access to boon corruption. Feast of Corruption and Path of Corruption convert opponent’s boons into conditions and are powerful passive damage in teamfights. Save boon corrupts and strips to remove important boons like or . Your Death Shroud applies…

Healbreaker

Healbreaker is a variation of support warrior that combines instantcast healing from Vigorous Shouts with the utility of the Spellbreaker profession. Healbreaker is overshadowed by Support Chrono and Support Guardian in the current meta, but it provides unique advantages and buffs that can make it situationally useful. Your main source of healing comes from Vigorous Shouts , which is an instant heal on each shout use. Healbreaker has access to four shouts – "For Great Justice!" , "On My Mark!" , and "Shake It Off!" are all instant cast, while "To the Limit!" has a cast time. Staff gives you access to great healing and cleanse: Valiant Leap, Line Breaker, Defiant Roar, and Path to Victory all grant healing and boons to allies. In teamfights, you can engage with Valiant Leap and Path to Victory, reset it with Full Counter, and…

Power Willbender

Power Willbender is a roamer that excels at skirmishing, outnumbering, sticking to and bursting targets given its high mobility and damage and has excellent tools to stay alive. Our main role is to generate as many kills as possible in teamfights and outnumbers. With willbender our virtues are now all movement skills, making us very mobile. Use your virtues procs and high damage to run down enemies that cannot afford to trade blows with you. Use Flowing Resolve to evade attacks. Use Judge's Intervention right next to a moment you’re going to unleash a lot of damage like Whirling Wrath, Whirling Light or Executioner's Calling‘s second attack. Use Whirling Wrath inside the hitbox of an enemy to deal extra damage. Use multi hit skills like Whirling Wrath, Whirling Light or Executioner's Calling and symbols to proc Flowing Resolve and Crashing…

Mercy Deadeye

Power Deadeye is a strong roamer that takes advantage of Shadow Gust and Be Quick or Be Killed to lock down and eliminate targets quickly. Deadeye benefits from the baked in mobility of any thief spec, however is is vulnerable to focus and gets countered by projectile block from builds like Tempest or Catalyst. As a roamer, Deadeye focuses on moving around the map and quickly getting kills. In order to do this, you need to lock down and eliminate your target as quickly as possible. Deadeye relies on a mechanic called malice to do damage. Whenever you mark a target, hitting them with an ability will generate stacks of malice. At maximum malice, your stolen skills will give you and Malicious Death's Judgment will do 75% more damage. Try to build malice as quickly as possible after marking a…

Condition Willbender

Condition Willbender is a damage build that focuses on applying to the enemies while being relatively simple to play due to the skill-priority-based rotation. It can provide decent CC through Heaven's Palm and can bring core guardian utility such as "Stand Your Ground!" or "Advance!" as needed. Your main damage source will be your auto attacks with constant Rushing Justice upkeep. You absolutely need to use Rushing Justice off cooldown and prioritize it over any other skill. Don’t get too used to the cooldown of it, as it can be reduced with Renewed Justice. Dealing damage with Condition Willbender revolves around rapidly using all the different damaging abilities at hand: Weapon Skills, Virtues, Purging Flames, Whirling Light. Heaven's Palm Skills Heaven's Palm can be replaced by "Feel My Wrath!" if in desperate need of more Signet of Wrath can optionally be…

Support Guardian

Build offers good sustain for allies and self with lots of application and good revive capabilities, while having decent mobility. Your main role as a support is to heal, sustain and revive your allies, either in team fights or when a sidenoder is under pressure. During fights, avoid standing in the center of the fight or on the node, as you are rather squishy. Try to stand at ~600 range and heal from a safe distance. Both your weapon sets offer a good amount of healing, Holy Strike and Empower in staff, and Shield of Absorption > Shield of Absorption on the shield can be used to heal, but all of those can have more situational uses (Holy Strike is blast finisher, Empower can be used to stack while helping maintain pressure, and finally Shield of Absorption can push the…

Fire Weaver

This bruiser build offers a good balance of sustain vs damage. Gameplay of fire weaver revolves around fire traitline which offers some sustain from condition cleanse and good damage increase through burning applications and extra power stat. Every time you get a you cleanse conditions on yourself. This applies to any source of Fire Aura, like Fire Shield or attuning to Fire Attunement. Your healing mainly comes from using blast finishers in your water field from Riptide and dodging in Water Attunement or Earth Attunement thanks to Evasive Arcana (dodging in Water Attunement will also cleanse a condition). There are many different ways to blast your water field but the main way is to: Start in Water Attunement/Earth Attunement Riptide Magnetic Wave Swap to Earth Attunement Earthen Vortex You can also use a leap out of a Water field (Flame…

Power Herald

Power Herald is a mobile teamfight DPS with high burst damage. it’s especially useful when there’s enemy classes that can’t survive its combo, forcing defensive play and kiting. The mobile nature of this build makes it double as a roamer. Your main weakness is being generally squishy, especially to condition damage. Your role is a damage dealer in a team fight. You want to be where the action is and burst vulnerable targets with your team. You’re squishy, with high burst. Once you used your burst, keep your distance and make sure you get out of the fight to recover. Then repeat. Your mobile nature allows you to get to a side node to outnumber a 1v1 if needed. Refer to the “Rotation” segment for an opener. Save Infuse Light for the right moment to extract maximum value. Don’t stay…