September 2024

Condition Harbinger

This Condition Harbinger is a great setup made for World vs World roaming. Unlike , does not protect the Harbinger’s health pool while it is active. Harbinger benefits from self-inflicted stacks by utilizing Shroud skills that consume in exchange for more damage. Throwing Elixirs on yourself will make you gain (10 stacks from the heal and utilities, 15 from elite). This will allow for higher damage thanks to at the cost of your max health so use with caution. Additionally, if you are above a certain blight threshold when using an Elixir (5 stacks for the heal and utilities, 10 for elite) it will consume those stacks to double the strike damage of the Elixir and the duration of the conditions applied. This is useful to remove stacks on yourself to improve your max health during a fight and to…

Condition Reaper

Condition Reaper is a powerful DPS team fighter that has a lot of hard and soft crowd control and condition damage. The Death Magic variant provides better means to survive, even without a support, without giving up much damage. It is especially recommended for solo play. Condition Reaper is a powerful DPS team fighter that relies on for both control and damage. This build combines Harbinger’s high damage with Core Necro’s survivability and control. While Condition Reaper is susceptible to CC, it shines when paired with a support. Apply as much as possible while kiting away. This will inhibit the enemies attack patterns after you dodge their initial burst. Chill also applies a lot of pressure on this build, because it will apply due to . Use inside the field created by . This will create projectiles applying . Use…

Strength Bladesworn

Strength Bladesworn is a tanky duelist that take advantage of and combined with might generation to generate extreme amounts of self healing to survive. Bladesworn replaces adrenaline with Flow, a new mechanic that you use to charge . You can generate Flow with any adrenaline-granting traits or by healing with . Maintaining positive flow lets you keep constant pressure on your opponents. Use if close enough to the target and if you need to catch up. You can use and to cover the charge. is almost never used due to its small hitbox making it hard to hit from range and worse than the 2 others in melee. Bladesworn’s other new mechanic is . is a kit weapon that you’re locked into if you play Bladesworn, so it’s important you understand it. For the most part, gunsaber is very straight…

Power Reaper

Reaper is the teamfighter with the highest damage potential, relying on to always be in range to hit its abilities. The idea of this build is to use to get kills. Therefore, you will first have to build up life force. You want to stay outside of fights until you have enough life-force. Start every fight on staff. should be used first so hitting every other mark is either, then right before swapping to axe to make sure to hit and . Keep in mind that gives you when you apply . That means and can be used to speed up your combos out of shroud. Tip: isn’t just a stunbreak… reactivate it if you’re being chased to teleport to your original location. Once you have enough life force, enter . Keep in mind that it gives you permanent while…