February 2025

Heal Alacrity Willbender

Heal Alacrity Willbender offers plenty of utilities, CC, and boons, similar to its brother Heal Quickness Firebrand. It provides permanent , , , , and 25 stacks of . On demand and in rotation you can provide , and for your squad. You have access to all the Guardian utility skills, which make you able to choose what would be best in any fight. It’s important to remember that this build has a lot of movement skills and animation locks, so it’s less recommended for tanking roles, unless you’re very experienced with the fight. This build’s loop is quite simple. Start in Spear in order to start giving alongside with , ,  and , then swap to Staff to give additional and . Below is what specifically generates the boons, starting with Spear: and -> to immediately give , and…

Heal Quickness Scrapper

Heal Quickness Scrapper is a powerful support build, able to permanently provide 25 stacks of , , , , , and . It also provides a good amount of and strong Barrier generation for your group. It’s relatively simple to use since easily covers and , and whilst you’re giving out the rest of the boons via traits and utilities you also provide with Combo Fields + Blast/Leap Finishers. is generated from Combo Fields + Blast/Leap Finishers via . There are a variety of combinations you can use, and some of them work well just by pressing skill off cooldown, but here’s a list of particularly good combos you should always try to use: -> -> -> and  -> inside any Field. : -> (you can swap this order). : -> . Note that most of the time it’s more…

Handkite Mechanist

Mechanist Handkite is a specialized build made to used during the last boss of Wing 4, Deimos. It has enough skills to stay alive while kiting and blocking the hands, survive and self heal when it’s needed. The gear stats used are the same as Heal Alacrity Mechanist, but in this variant you can change some pieces into Magi’s or Minstrel’s for better survivability. Communicate your toughness with your tank if you add some! The build is pretty similar to Heal Alacrity Mechanist, with the difference being that you always keep your Mech close to your character (avoid combat) while using and to get , , and Barrier. In this build Alacrity plays a crucial point, since you want to block the hands and use elixir S to prevent you from getting damage and stacking them correctly. You have two…

Heal Quickness Berserker

Heal Quickness Berserker provides strong healing, , , , , , and has access to on-demand utility such as , , and crowd control (CC). is applied to allies around you whenever you use a Burst skill due to the trait . Boon Application and Healing comes from using a variety of Weapon, Utility and Burst skills. Below is a list of skills that heal allies and also grant other effects: -> . -> and . -> and -> . When dropping out of , use or other Adrenaline skills to re-enter as soon as possible. Use -> to gain Adrenaline and enter . As a Healer you don’t have a specific rotation. However, this simple loop will provide your group with passive healing and boons activated through traits. -> -> Weapon Swap -> -> Weapon Swap Fill with auto-attacks…

Power Reaper

Power Reaper is a powerful and resilient DPS Build with high cleave damage and abundant Crowd Control. While in , the Reaper can give itself permanent and even when auto-attacking. Power Reaper can be a forgiving Build for beginners, but it requires good positioning and encounter knowledge to maintain a smooth rotation with maximum damage. Enter and exit regularly to increase damage via . While in , avoid incoming damage to keep your Life Force as high as possible; this ensures a smooth, continuous rotation. Deal damage with Greatsword and Dagger/Sword. Before entering always place , , and , to maximize burst damage. Never delay entering or using any of the Well skills with this combo. Prioritize using against foes below 50% health, as striking a foe with low health instantly recharges this skill. The last part of the Greatsword Auto-attack chain…

Heal Boon Chronomancer

Heal Boon Chronomancer is a flexible defensive support with solid healing, condition cleanse, and Crowd Control (CC) while providing permanent , , , , and 25 stacks of along with a good amount of . Additionally, Chronomancer can provide and on demand. Select the trait or if your team needs or . Summon Phantasms on both Rifle and Scepter/Shield and use Shatter skills to give or . Use Mantras and Wells to heal, cleanse conditions, and provide other boons. or is generated by summoning Phantasms and using your Shatters: summons one phantasm per charge. Each charge has a 20-second cooldown. summons one phantasm at the end of the cast. If you block an attack during the channel of this skill, you summon the phantasm immediately and unlock , which allows you to block again and summon another phantasm. Use Shatter…

Power Quickness Berserker

Power Quickness Berserker is a support DPS build that provides permanent and . It has the option to bring a Banner for additional support or extra Crowd Control (CC) for a DPS loss. Power Quickness Berserker uses a combination of weapon skills to build adrenaline for Primal Burst skills and also uses Rage skills and Primal Burst skills to extend the duration of . The build utilizes to gain fast and reliable adrenaline through critical hits. shares and in an area around you whenever you use a Burst skill. You have the ability to permanently be in . The goal of your rotation is to use as many Primal Burst skills as possible. On Axe you need to hit your target 3 times to generate enough Adrenaline for the next . To achieve this you can use the following combinations:…

Heal Alacrity Scourge

Heal Alacrity Scourge provides , , , , , , potential , massive crowd control, very powerful revive utility, solid healing, and unmatched application for your squad! Boon application for Heal Alacrity Scourge is straightforward. You are likely to end up overcapping on key boons such as and , allowing you to be flexible with your , and usage to protect your team! is generated by applying to your allies. Sources of include: -> single very high application of . -> pulsing and . -> causes summoning a shade to apply a strong to five nearby targets when summoned. -> strong utility skill that also applies and . Other important boons are generated relatively passively: also applies thanks to generates , , and apply large amounts of . applies to nearby allies. provides and in 600 units range from your character.…

Power Alacrity Bladesworn

Power Alacrity Bladesworn is a support DPS build that provides permanent and some supplementary . The build lacks in Crowd Control (CC) but offers extremely high burst DPS for a support role. Power Alacrity Bladesworn builds by being in combat and using , which is used to enter . DT then converts into charges. Once you gain 10 charges, use . Using any Ammo skills increases damage for the next due to the trait . shares  in an area around you whenever you use . The build gains a massive damage increase from , buffing the damage of , , and Gunsaber skills. should always be activated before using and entering . Use  during  to activate the buff from  before using . After the Precast, use sparingly to maintain . Try not to overflow. Use for backup . Use  after…

Power Berserker

Power Berserker is a high DPS build with a fast paced but fairly simple rotation. It has a large amount of cleave damage and can also provide decent Crowd Control (CC) with the option to bring more, for a DPS loss. Power Berserker uses a combination of weapon skills to build adrenaline for Primal Burst skills and also uses Rage skills and Primal Burst skills to extend the duration of . The build utilizes to gain fast and reliable adrenaline through critical hits. You have the ability to permanently be in . The goal of your rotation is to use as many Primal Burst skills as possible. On Axe you need to hit your target 3 times to generate enough Adrenaline for the next . To achieve this you can use the following combinations: ->  ->  ->  -> During the…

Power Spellbreaker

Hammer Spellbreaker is a DPS build that provides constant Crowd Control (CC) and consistent damage, with good self-sustain thanks to the Defense trait line. Hammer Spellbreaker gains a massive damage increase from , as disabling foes or removing boons grants 50 Power, Precision, and Ferocity per stack. Using Crowd Control abilities on Hammer increases your damage for the period of time you will be on Dagger/Axe. To gain additional stacks of , daze your enemies by using and to leap through the lightning field created by , or by using . Thanks to , hitting enemies with resets your or , granting you extra opportunities for CC or damage, respectively. (counter-attack) will pull targets towards you or CC Defiant Enemies if you move out of range. If you plan on starting the encounter with Hammer instead of Dagger/Axe, take instead…

Condition Virtuoso

Condition Virtuoso is a relatively easy DPS build that deals consistent damage from range and cleaves enemies with its piercing attacks. Additionally, Virtuoso has a good amount of built-in defensive utility thanks to , , and . Stock up Blades by applying to enemies thanks to and . Once 5 Blades are ready, alternate between using , and . Use at the start of your Sword loop, then use it again before swapping to Focus to use . Reset the cooldown of with to summon more Phantasms for a DPS increase. Space your Shatters to keep up at all times. Always prioritize , and , Then use to reset the cooldown of your Shatters. Avoid from reaching Two Charges after the opening. You can slightly delay this, giving a priority on when off CD. Continuously generate Blades with , and .…

Power Bladesworn

Power Bladesworn is a high burst DPS build with large amounts of cleave for dealing with adds and excels in short phases. The build requires good knowledge of positioning in encounters because you cannot move during . Power Bladesworn builds by being in combat and using , which is used to enter . DT then converts into charges. Once you gain 10 charges, use . Using any ammo skills increases damage for the next due to the trait . The build gains a massive damage increase from . This utility buffs the damage of , , and Gunsaber skills. should always be activated before using and entering . Use during to activate the buff from before using . After the Precast, use off-cooldown to generate . Use  after a to reset . skills 4 and 5 can be used to…

Heal Alacrity Tempest

Heal Alacrity Tempest provides high amounts of sustained healing and permanent , , , , , and 25 stacks of . This build also has access to other boons such as , , and many useful utilities, including boon extension (thanks to ), ample condition cleanses, projectile reflection, and a counter to one-shot attacks (). The core gameplay of this build involves rotating between and to cast and respectively, while quickly passing through and to use healing and utility as needed. While casting the Core Loop, use and off-cooldown. Save if you need to provide projectile reflection with Magnetic Aura or to mitigate incoming spike damage with Frost Aura. Tempest also has on-demand  from and from . (Note that you will typically use off-cooldown to upkeep . As such, you may need to delay based on the encounter to use…

Heal Alacrity Mechanist

Heal Alacrity Mechanist is a defensive support that provides permanent , , , , , and 25 stacks of  to a subgroup. This build provides sustained generation and good healing output. Use off-cooldown to generate , , and for your group. Use and , and off-cooldown to provide and healing. The Mech applies boons around itself: Control its positioning to be near the group at all times. Mech Boon Application: Use  off-cooldown for , , and . Use off-cooldown to provide and . Make sure not to overlap  and , or you will waste some alacrity application. provides , , , . Unless you need it for extra , save this ability for certain situations when you need on-demand , , or access. Additionally, your Mech generates extra with its auto-attacks because of . This build has a lot of…

Condition Scourge

Condition Scourge is a flexible and durable ranged DPS build with a large amount of built-in, passive utility, including a lot of and . This Build is fairly easy for new players to pick up, as both main-hand weapons share similar rotation concepts, and all other cooldowns are visible at a glance. Maintain at least one  up at all times to gain Expertise (via ) and Damage Reduction (via ). Near the end of cast time, use to transfer the self-inflicted conditions onto your enemy thanks to . Always use and together off-cooldown, as they will always be ready at the same time. As a Scourge, your character also counts as a Shade just like the . Because of this, you can position yourself on the boss to do damage with Shade skills while placing  in the distance to kill…

Condition Berserker

Condition Berserker is a strong DPS build that focuses on short bursts of and long-lasting . It also brings a good amount of Crowd Control (CC) to the squad. At full Adrenaline, enter and burn your foes with Longbow skills. Then swap to Sword/Sword to enhance your burst with long-duration bleeds and the trait . Use Rage utility skills off-cooldown to increase the duration of . Use in Fire Fields (for example, from ) to create a on yourself. Then detonate it with any Berserker skill to activate for more . After the last step in the written Rotation, use your Weapon and Burst skills off-cooldown following the Skill Priority. Use Weapon Swap off-cooldown. Don’t delay your best skills: (, , and with Fire Field): Use  and twice during each Longbow section of your rotation. If you have available, use three…