End of Dragons Strike Mission Guides
End of Dragons

Old Lion's Court is the first Strike Mission of the Guild Wars 2 story. Face the Watchknight Triumvirate in a relatively easy encounter with punishing puzzle mechanics.

The battle against the souped-up Watchknight Triumvirate is the Strike Mission closest to its Normal Mode counterpart; mastery of the base encounter mechanics is essential for success.

Face a familiar Revenant, channelling a powerful foe from the Mists. Split phases require high amounts of crowd control.

Do-or-die mechanics that engage the whole squad, an enrage timer, and a stacking debuff that punishes being unaware of the environment; the Aetherblade Hideout Challenge Mode is an entertaining and interesting strike mission.

Face a mischievous Harbinger and their hallucinations in a 3-phase fight. Protect yourself from poisonous attacks and vacuum mechanics. An overall easy fight that can be made even simpler with some extra condition cleanses and good source of swiftness or superspeed.

One of the most chaotic fights in the game. This encounter tests the entire squad's spatial awareness, mobility, and reaction times and features many mechanics that will heavily punish any players that are off the group for more than a brief period of time.

Take on an elite squad of treacherous MinSec officers up on the rooftops of New Kaineng City. This encounter has a more targeted focus on proper player positioning over other mechanics and can be sped up considerably with builds that can cleave multiple bosses at once.

One of the most mechanically complex Challenge Mode in the game. High group coordination and a fair amount of planning are required to succeed.
This fight will test your reflexes and knowledge of the mechanics - so come prepared!

Face the mysterious corruption force on top of Harvest Temple and save Tyria. An encounter packed with mechanics that requires a high amount of spatial awareness, good crowd control, and nice-to-have stability. This is the hardest normal mode strike mission released with End of Dragons.

The peak of GW2's instanced 10-man content. Your squad's DPS, positioning, adaptability, and endurance must be top-of-the-line in order to weather the Dragonvoid's onslaught; new groups will have to (consistently) dedicate weeks, if not months, to clear this encounter!
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