October 2024

Power Daredevil

The thief has the most access to out of any of the classes. This paired with strong burst damage and access to low cooldown mobility skills makes it an amazing roamer. Use your mobility from Infiltrator's Arrow and Shadowstep to rotate quickly around the map and provide value for your team. You can join a 1v1 fight and assist your sidenoder in defeating the enemy’s one, which is known as the “plus one” or quickly “decap” an enemy node (turn it neutral). Keep in mind that going for a full cap is usually pointless as you will struggle to defend the node vs an enemy sidenoder. Your main damage comes from Backstab. You gain access to this when you auto-attack someone while in . That’s why you should to always stealth yourself when joining the fight. You can blast the…

Condition Scourge

Condition Scourge is a flexible and durable ranged DPS build with a large amount of built-in, passive utility, including a lot of and . This Build is fairly easy for new players to pick up, as both main-hand weapons share similar rotation concepts, and all other cooldowns are visible at a glance. Maintain at least one Manifest Sand Shade up at all times to gain Expertise (via Sand Sage) and Damage Reduction (via Blood as Sand). Near the end of Blood Is Power cast time, use Desert Shroud to transfer the self-inflicted conditions onto your enemy thanks to Plague Sending. Always use Grasping Dead and Devouring Darkness together off-cooldown, as they will always be ready at the same time. As a Scourge, your character also counts as a Shade just like the Manifest Sand Shades. Because of this, you can position…

Condition Daredevil

Condition Daredevil build offers visually dynamic gameplay due to constant usage of movement skills like Death Blossom, Steal, Heartseeker, Unstable Artifact, and Dodge. The ramp-up of your condition damage is carried with burst skills like Venoms, paired with spamming of Death Blossom. Always ensure to use Venoms after the boon strip that happens when you enter combat with the boss and don’t steal from Invulnerable enemies, as using Steal will result in stealing nothing. Be aware of range of your Venoms (240 units around you) when applying them to your allies. Always position yourself, so you cover every one of them within the range of the aforementioned skills. Maintain Lotus Training uptime as highest as possible, and keep in mind that the buff does not stack. If you’re unable to hit your target, make sure to look at the trait…

Core Ranger

Core ranger is and for a very long time has been a good 1v1 build with decent team fight pressure and good survivability when outnumbered. Your main damage comes from your pet and Maul, but generally, you would want to keep your distance while using Ricochet and Winter's Bite until you have an opportunity to swap to a greatsword. When you are able to get closer to perform your damage combo from greatsword, you should use Maul followed by Hilt Bash (preferably from behind as it will stun rather than daze) and use Maul again. The main combos you can use with this build are Smokescale’s Smoke Cloud and Swoop for . Instead of Swoop you can also swap pets to use Lesser Call of the Wild through Clarion Bond. It can allow you to either get a good Maul…

Power Soulbeast

Hammer Power DPS Soulbeast offers strong burst damage while also mantaining good sustained DPS making it a good pick for any kind of fight! Stay merged with your Pet Beastmode and use Crowd Control skills to upkeep Twice as Vicious. Use your damaging skills right after and during "Sic 'Em!" to maximize DPS during this burst window. Be careful to not get stuck channeling skills such as Brutal Charge or Whirling Defense in the wrong places! When using Path of Scars, try to cast the first one behind and away from the boss, and the second one (right before swapping to Hammer again) close behind it as this will lead to a higher uptime on Twice as Vicious. Try to be at maximum health during your Burst Rotation to benefit from Loud Whistle and possibly Writ of Masterful Strength. Therefore it…

Handkite Soulbeast

Handkite Soulbeast build was created specifically for the Wing 4 Deimos encounter and it has no use outside of it. Deimos Select difficulty The last and hardest boss in Wing 4, Deimos requires a toughness tank and one special role, the Handkite. This build has 1200 toughness. Communicate this with your tank as you can't tank Deimos and handkite at the same time. If your tank can't go higher than 1200 toughness check the Alternatives section. Every few seconds, the furthest player from Deimos will have five stacks of hands spawn under them at 1-second intervals. Controlling these hands is your responsibility. This means you must position yourself to be the furthest player from Deimos, and must be able to self sustain through damage from Hands, Tears, and Deimos' Mind Crush mechanic. You want to permanently upkeep and on yourself.…

Heal Alacrity Druid

Heal Alacrity Druid is a strong, flexible defensive support that provides permanent , , , , , , and 25 stacks of to a subgroup. This build also brings abundant condition cleanses and high amounts of Crowd Control. Alternate between Mace/Warhorn to provide boons and Staff for healing and . Use Celestial Avatar as soon as it is available for healing, , and application through Grace of the Land. Feel free to stay in Celestial Avatar for longer if you need to provide extra heals. It’s important to keep on your group with a combination of Oaken Cudgel, Stone Spirit, your pet’s F2 abilities through Invigorating Bond, and Glyphs via Verdant Etching. Don’t hesitate to use these abilities if you won’t need them for mechanics. Use Sun Spirit off-cooldown for . While you may be using Stone Spirit regularly for protection…

Trapper Dragonhunter

Mobile, very bursty build. This build thrives on exploiting mistakes from your opponent and bursting them down very quickly. Our goal is to mostly be present in teamfights and focus squishy targets. This build enjoys really high range damage from longbow and traps. Coupled with tons of damage increases, try to tether them with Spear of Justice and kill them quickly. we have sufficient mobility and plenty of damage to roam a bit and outnumber duels, ending them quickly. Knock enemies in and out of Test of Faith. Try to maintain to keep up your high critical chance from Righteous Instincts Use from your many sources to keep off the pressure and save Shield of Courage for when you really need it. Do not use Renewed Focus before you used Shield of Courage, unless you have no choice. Avoid missing…

Heal Quickness Firebrand

Heal Quickness Firebrand is a versatile defensive support that provides permanent , , , , and . This build also has strong access to , , condition cleanses, and other useful utilities. The Axe variant provides permanent uptime, higher DPS, and CC/pulls via Blazing Edge, but might lack without Mantra of Lore. The Mace variant gains access to via Symbol of Faith, healing from Auto-attack chains, and from Protector's Strike. Make sure that is covered by another player in your subgroup if playing with Mace. Use Staff to apply and , then swap to Mace/Shield to upkeep and apply via Shield of Judgment and Protector's Strike. Open Tome of Resolve for more healing and condition cleanses. Use all of your charges of Mantra of Potence and cast "Feel My Wrath!" when grouped up with your squad to apply , , and…

Condition Quickness Firebrand

Condition Quickness Firebrand is a powerful and highly flexible offensive support that provides permanent , , and a variety of other boons to a subgroup. Damage foes with Pistol/Torch before entering Tome of Justice for more damage. Use the flexibility of Tome Skills to adapt to the situation and provide damage Tome of Justice, support Tome of Resolve, or utility Tome of Courage as needed. A huge chunk of Firebrand strengths lies within these tomes. Mantra skills are cast in a cone in front of you, so position yourself appropriately to deal damage and apply boons to your allies, the cone opening is 160 degrees which is almost a half circle and cone range is 450. Mantra charges cast instantly and do not interrupt other skills, so use them while casting other skills to maximize efficiency: Spam all charges Potent Haste…

Condition Firebrand

Condition Firebrand is a powerful, self-sufficient DPS build with flexible built-in utilities via Tome Skills. and powerful optional Guardian utility skills. Damage foes with Axe/Torch and Pistol/Pistol before entering Tome of Justice for more damage. Use the flexibility of Tome Skills to adapt to the situation and provide damage, support, or utility as needed. Mantra skills are cast in a cone in front of you, so position yourself appropriately to deal damage or apply boons to allies. Mantra charges cast instantly and do not interrupt other skills, so use them while casting other skills to maximize efficiency. Spam Flame Rush off-cooldown to maximize damage. Use Restoring Reprieve to heal yourself if needed. The final charge, Rejuvenating Respite, can be used to apply to yourself and allies to block important attacks or mechanics. Use Portent of Freedom as needed for . Its final…

Condition Berserker

Condition Berserker is a strong DPS build that focuses on short bursts of and long-lasting . It also brings a good amount of Crowd Control (CC) to the squad. At full Adrenaline, enter Berserk and burn your foes with Longbow skills. Then swap to Sword/Sword to enhance your burst with long-duration bleeds and the trait Blademaster. Use Rage utility skills off-cooldown to increase the duration of Berserk. Use Savage Leap in Fire Fields (for example, from Scorched Earth) to create a on yourself. Then detonate it with any Berserker skill to activate King of Fires for more . After the last step in the written Rotation, use your Weapon and Burst skills off-cooldown following the Skill Priority. Use Weapon Swap off-cooldown. Don’t delay your best skills: (Fan of Fire, Scorched Earth, and Savage Leap with Fire Field): Use Fan of Fire and…